OHyeahWF Posted December 16, 2014 Share Posted December 16, 2014 (edited) Feel free to share your idea to mod Khom, make it a strong weapon that worth 500 Oxium. Edited December 16, 2014 by OHyeahWF Link to comment Share on other sites More sharing options...
Detheroc Posted December 16, 2014 Share Posted December 16, 2014 Wait until they buff it today. First step. Then we can talk. Because currently very few people really have a clue as to how to mod it most efficiently, as it is a veeeery bad gun. Link to comment Share on other sites More sharing options...
MaverickZero Posted December 16, 2014 Share Posted December 16, 2014 Nothing. As it is currently nothing can make it 'strong'. Link to comment Share on other sites More sharing options...
Zeally Posted December 16, 2014 Share Posted December 16, 2014 Yeah, its pretty lackluster. Lets see what the coming buffs to it and shotguns in general do for it. Link to comment Share on other sites More sharing options...
OHyeahWF Posted December 16, 2014 Author Share Posted December 16, 2014 (edited) Nothing. As it is currently nothing can make it 'strong'. Yeah, its pretty lackluster. Lets see what the coming buffs to it and shotguns in general do for it. Seem like these are the common reply for Khom already. Edited December 16, 2014 by OHyeahWF Link to comment Share on other sites More sharing options...
Coatduck Posted December 16, 2014 Share Posted December 16, 2014 Yeah it's inefficient for a shotgun. Your shotgun mods will be pretty straight forward. Damage, damage and more damage, with a splash of ammo mutation. That's pretty much the best you can to to be honest. Although it is getting a buff soon, so stay tuned. Link to comment Share on other sites More sharing options...
Cogrock Posted December 16, 2014 Share Posted December 16, 2014 Building the typical Multishot + Base Damage + Elements and then adding a some Fire Rate on can give it some ok short term DPS.But your ammo pool is pathetic and it won't last long. Especially considering the wind up time before the damage becomes decent, at which point that's an 8th of your ammo gone already. Then you need to wind up for the next enemy(ies) Outside of showering a single enemy or tightly packed groups in death the Kohm is such a bad weapon. It's too situational for what it's good at (And there are alternatives infinitely better at that) it's a waste of resources and/or plat as it currently stands. Link to comment Share on other sites More sharing options...
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