audimacho Posted January 13, 2013 Share Posted January 13, 2013 i giving input from game aesthetic perspective u know... the mission designed for 4 people.. and only 2 max people get the intro scene.. and more intro & outro scene, it really get boring when u see your char drop from mission to mission.. teammate indicator ( far ).. incase you left behind your teammate.. and some of them was .. idk a horse? cannot type.. cannot read.. when u ask where is he/she.. doesn't answer more attack variations :D the air stab animation needs more impact low health character animation ( like "in pain" gesture) something like that chat sound more noticable!! ninja like char + corridors = wall climb? wall jump? double jump? the giving indicator maybe add some noticable direction maybe use d*ad sp*ce for refrence? it really helps for newbie climbing sometimes doesnt work ( need to be on some exact spot ) and.. i feel like the director of this game.. sorry for my bad english :D Link to comment Share on other sites More sharing options...
DarkRogue Posted January 13, 2013 Share Posted January 13, 2013 Bump for ideas. Link to comment Share on other sites More sharing options...
Wids Posted January 15, 2013 Share Posted January 15, 2013 I really like the injured/low character health animations idea. I disagree with the doublejump. The game is fairly realistic and I think double jump would be awkward and silly. Link to comment Share on other sites More sharing options...
Zakalwe Posted January 16, 2013 Share Posted January 16, 2013 The game is fairly realistic and I think double jump would be awkward and silly. How is a double jump less "realistic" than any other power in this game? If I can use energy to boost myself through the air, then how is a double jump outside the reality of this universe? Link to comment Share on other sites More sharing options...
CompositeGNFNR Posted January 16, 2013 Share Posted January 16, 2013 Double jump looks weird in games that purposefully defy logic, such as Tf2 and scout, it would look even weirder in a game like this that still is logical, if a bit sci-fantasy at the moment. Link to comment Share on other sites More sharing options...
Relok Posted April 1, 2013 Share Posted April 1, 2013 (edited) When you are getting into "ship" your character still hlods weapons and , if you have it, a suitcase. It looks wierd and kinda funny. Edited April 1, 2013 by Relok Link to comment Share on other sites More sharing options...
KurokoOkami Posted April 1, 2013 Share Posted April 1, 2013 Yes an injured walk/run animation will really convey the pain of the character and give them more "life." Double jump....I think we should pass on that idea. Fun idea but it may lose the "grit" this game has As for learning where to climb/walkrun and such, I think a tutorial would easily get newbies over that curve and a little practice Link to comment Share on other sites More sharing options...
Hallowieners Posted April 2, 2013 Share Posted April 2, 2013 (edited) I think thy should launch off of railings like the mechs from gundam or code geass. At least for April Fools, that would be hilarious. Edited April 2, 2013 by DesuEx Link to comment Share on other sites More sharing options...
Aure7 Posted April 3, 2013 Share Posted April 3, 2013 you can already do all dem crazy wall jumps and runs and S#&$ http://warframe.wikia.com/wiki/Combat_Maneuvers Link to comment Share on other sites More sharing options...
audimacho Posted April 3, 2013 Author Share Posted April 3, 2013 and i post this input before the manuvers exist son : ) i think they heard it realize some.. thx DE Link to comment Share on other sites More sharing options...
claci Posted April 3, 2013 Share Posted April 3, 2013 The wall jump could be really awesome.. just sprinting forward, jump to the wall, and from there jump forward to the enemies ( fast movement) i could like that :D sorry for my english :P Link to comment Share on other sites More sharing options...
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