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About Hallowieners

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  1. Not enough enemies spawn or they don't drop enough traces. Sometimes during missions, the party will STILL end up shorthand on void traces, very disruptive to the relic opening cycle. And doing objective slower is not a solution, it's a band-aid workaround. Back tracking the mission and waiting/hoping for mobs to spawn is also not a solution. Seems to happen most often during capture or sabotage if the objective is completed too quickly. There has to be a better way to handle the void traces for situations like these.
  2. Can't wait for the day operator swapping becomes client authoritative, super painful to swap to operator and use void dash when you're not host.
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