elindred Posted April 30, 2013 Share Posted April 30, 2013 Challenges are pretty cool, right? But why have only one in a round? I suggest that new challenges appear to replace a completed challenge, so that players are encouraged to change up their style regularly. "BUT OMG! YOU'RE JUST GREEDY FOR TEH EX-PEES!! I'M ON TO YOU!!! D:<" Then reduce the affinity rewards for challenges then. That would be fine. How much do we get foe those things anyway? So yeah. Good idea, right? Link to comment Share on other sites More sharing options...
Report_For_Feeding Posted April 30, 2013 Share Posted April 30, 2013 (edited) I agree with this, but I also feel that some challenges should award more/less affinity than others. Some are simply easier to complete. Edited April 30, 2013 by Report_For_Feeding Link to comment Share on other sites More sharing options...
Drasiel Posted April 30, 2013 Share Posted April 30, 2013 This has the potential to add fun. Link to comment Share on other sites More sharing options...
Playbeyond Posted April 30, 2013 Share Posted April 30, 2013 What if we added challenges that are like outside of the game like not specific to that run and it gave exp to a weapon or total mastery and we had like an emblem to show off that we complete similar to CoD challenges if you know what I mean. Link to comment Share on other sites More sharing options...
Sammy001 Posted April 30, 2013 Share Posted April 30, 2013 It also might be an idea to be able to see the current challenge when pressing a key, same as the objective. Link to comment Share on other sites More sharing options...
Mrblurr Posted April 30, 2013 Share Posted April 30, 2013 As long as they remove the Stealth one (I hate getting it when I join a game...it's nearly impossible unless there are cameras. Link to comment Share on other sites More sharing options...
PaperAlien Posted April 30, 2013 Share Posted April 30, 2013 As long as they remove/change the stealth one. With Infested/Corpus it's tolerable, with Grineer, definitely not. Also, don't give me a Hacker challenge on a defense mission. Link to comment Share on other sites More sharing options...
gamefreak9149 Posted April 30, 2013 Share Posted April 30, 2013 Tip for the stealth one, kill the cameras if on corpus ships while they are green. Any other time though i hate it unless it is just me and I am using my bow. Which is hardly ever. Link to comment Share on other sites More sharing options...
Varil Posted April 30, 2013 Share Posted April 30, 2013 I like this idea. I think it'd be interesting if there were multiple challenges available to players at any given time. Not per-level, but more like give them challenges on a per-day, per-world, and per-level basis. A per-day challenge might be something like "earn 10000 credits", or "acquire a blueprint drop", or something like that. Per-world might be "kill X enemy" or "clear <level>". Per-level is pretty obvious. I don't think these other challenges should give out affinity, necessarily. I could see the daily one giving a small bonus to mastery, and the per-world one might give you some resources from that world. Say 200 of the common(like nanospores), 100 of the uncommon(like alloy plate), or 1 of the rare types(like Control Modules). Link to comment Share on other sites More sharing options...
elindred Posted April 30, 2013 Author Share Posted April 30, 2013 Mixing up challenge rewards would be cool too, especially once things are levelled to 30, making affinity useless. Link to comment Share on other sites More sharing options...
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