Mikki79 Posted April 30, 2013 Share Posted April 30, 2013 "I'm detecting ice", abort mission try again. Well that's what I do. Why play missions where your shields are halved? Is there a bonus, do you get more xp, credits or something from those missions? Or is it just "hard" mode with no benefit. Link to comment Share on other sites More sharing options...
Unchained Posted April 30, 2013 Share Posted April 30, 2013 Ice looks nice. Link to comment Share on other sites More sharing options...
tengenkujaku Posted April 30, 2013 Share Posted April 30, 2013 F*** you that's why.SRS: Developers are twisted. Link to comment Share on other sites More sharing options...
Necrio Posted April 30, 2013 Share Posted April 30, 2013 Should make it so enemies drop more rare loot "because they're shivering too much to hold their stuff" Link to comment Share on other sites More sharing options...
RAVVSlathotep Posted April 30, 2013 Share Posted April 30, 2013 (edited) Yeah, pretty much this, I just quit every mission with ice unless I can just rush past everything. And since I only do mobile and non-mobile defenses anymore, I just outright quit. Edited April 30, 2013 by RAVVSlathotep Link to comment Share on other sites More sharing options...
LunarWind Posted April 30, 2013 Share Posted April 30, 2013 For the sense of adaptability and proficiency which comes with facing unexpected challenges and prevailing. That's ... pretty much it. It's more immersive to have unknown factors impact your mission after you've already launched, like when the factions switch half way through. Oh, and it looks cool. The gigantic icicles and frozen floor patches are neat additions, especially sense they seem to be procedurally generated along with the tiles. Link to comment Share on other sites More sharing options...
Strac_CRO Posted April 30, 2013 Share Posted April 30, 2013 (edited) It just "hard" mode with no benefit. Sometimes when I'm not in a mood and playing solo, I just quit and reload the mssion. "Visual" stuff is OK though Edited April 30, 2013 by Strac_CRO Link to comment Share on other sites More sharing options...
Genoscythe Posted April 30, 2013 Share Posted April 30, 2013 They should at least add a 30% cred bonus to ice missions or something, "just harder to finish" is no motivation for a player that is farming or only playing an alert mission for creds. The missions with combustion do at least have a sense because enemies take damage from it, but the only shielded enemies are corpus and their shields are weak anyway, so you have no real benefit from halving their shields. They should introduce "meteor shower" for ground maps, where non-scripted random meteors are fallig down. And they should introduce "electrical storm" which causes lightnings to strike and kill electricity, means doors are shutting and opening fast and wild, so that enemies running into them will get cut in pieces. Link to comment Share on other sites More sharing options...
RAVVSlathotep Posted April 30, 2013 Share Posted April 30, 2013 Truth be told, I do like the ice effects but they make my system chug so even if I wanted to play "hard mode", I wouldn't. The clusterfuck that are mobile defenses already make me chug enough with ice, thank you very much. Link to comment Share on other sites More sharing options...
OoKeNnEtHoO Posted April 30, 2013 Share Posted April 30, 2013 (edited) I think it's just the developers' way of making missions more varied. It's halves your shields so if you haven't been focusing on increasing your shield capacity, you should. Environmental hazards (ice, fire) probably shouldn't happen in lower levels though when players have not yet found the "Redirection" mod, other than that, personally I don't really think the current system has any problems. Edited April 30, 2013 by OoKeNnEtHoO Link to comment Share on other sites More sharing options...
Quetzhal Posted April 30, 2013 Share Posted April 30, 2013 Ice would be far more interesting were it localized to specific rooms as opposed to spread out across all the tiles, in my opinion. Opens room for more tactical thinking regarding enemies with high shields (drawing them into that room), etc. Course their AI would have to be adjusted so they don't just stay in the room while you blast them from outside - I'm thinking more of a thing where you draw them in, then disappear into hiding so they're forced to search for you, then kill them while their back is turned. Or other similar tactics - draw them in then force a lockdown, etc.Right now, ice is just a blanket debuff, which I don't really find particularly interesting. If the rewards were buffed, it would give a reason to play them - but it still wouldn't be interesting, per se. Same with fire, which is a bit pointless at the moment. Make us parkour through the fire or something. Link to comment Share on other sites More sharing options...
OoKeNnEtHoO Posted April 30, 2013 Share Posted April 30, 2013 Ice would be far more interesting were it localized to specific rooms as opposed to spread out across all the tiles, in my opinion. Opens room for more tactical thinking regarding enemies with high shields (drawing them into that room), etc. Course their AI would have to be adjusted so they don't just stay in the room while you blast them from outside - I'm thinking more of a thing where you draw them in, then disappear into hiding so they're forced to search for you, then kill them while their back is turned. Or other similar tactics - draw them in then force a lockdown, etc. This might indeed increase the depth of the game. Link to comment Share on other sites More sharing options...
Ashgan9 Posted April 30, 2013 Share Posted April 30, 2013 For the sense of adaptability and proficiency which comes with facing unexpected challenges and prevailing. That's ... pretty much it. It's more immersive to have unknown factors impact your mission after you've already launched, like when the factions switch half way through. Oh, and it looks cool. The gigantic icicles and frozen floor patches are neat additions, especially sense they seem to be procedurally generated along with the tiles. as much as I want to agree, the few frames that are shield reliant and the fact that shields have no damage mitigation make this not so cool Link to comment Share on other sites More sharing options...
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