Inspector_Flagellum Posted July 31, 2013 Share Posted July 31, 2013 Best necro ever. This is still a much-needed thing. Uh, sorry 'bout that, got linked to the thread and didn't check the time/date. But then, if people are still interested, it bears discussion. Link to comment Share on other sites More sharing options...
liavalenth Posted July 31, 2013 Share Posted July 31, 2013 I don't know how this thread managed to die.. It's a @(*()$ good suggestion and I want DE to put it into the game immediately! It died because DE responded to it with an idea no one liked. It looked like it would never occur because in their response they said they are not sure if they could code it as suggested, and how they could do it/considered doing it was useless. Link to comment Share on other sites More sharing options...
Advanced- Posted July 31, 2013 Share Posted July 31, 2013 Zadok13, on 30 Jul 2013 - 09:10 AM, said: Since we're all just throwing opinions out there, I'll make mine known: With respect, the guy who came up with the destructive underclocking idea needs to go sit in a corner and think about what he's done. Better to save everyone's time and effort by not implementing an underclocking system at all, because that idea is utterly pointless. Frankly, I don't see any good reason why you shouldn't be able to underclock a mod to any level you've "unlocked" already. Like some people (by which I mean, the entire damn community) have said already - the current idea increases tedious grinding (even more than trying to farm duplicates already does) and clutter, and no-one with a modicum of self-respect would use the destructive underclocking idea. It is at best redundant with keeping duplicates at every level, and it doesn't even have any of the advantages that such a strategy does. You want me to pay for progress? That's fair, and it makes sense. You want me to pay again to remove my own progress? That's just insulting. And then you want me to pay a third time to get it back? F*ck you with a rusty spork. This isn't a design decision, it's a cheap way to get people to grind more, as if this game didn't have enough of that already with plenty to spare, and I'll have nothing to do with it. How about just allowing players to set a mod to any level they've unlocked? Could be as simple as a pair of little up/down buttons on the mod card, on the "equipped mods" screen. People who want duplicates still need to farm and upgrade them, everyone else can sell them to reduce clutter. It might even make selling mods a viable source of credits. Gods know I'd desperately love to tidy my inventory (screw you, OCD), and I can always use the credits. TL;DR: What Cerenth said. This so much. Link to comment Share on other sites More sharing options...
Aretak Posted July 31, 2013 Share Posted July 31, 2013 Arise ye thread and haunt DE again. This is still a big issue. Link to comment Share on other sites More sharing options...
Doubtfulblaze Posted July 31, 2013 Share Posted July 31, 2013 This really needs to happen. Link to comment Share on other sites More sharing options...
iLobo Posted July 31, 2013 Share Posted July 31, 2013 I like the idea of underclocking, but not for free on every mod. What about adding a new type of "core"...lets call it "scaling core", or maybe "flexibility core". Just fusion it to your mod you want to scale, and from now on, that mod is scalable, meaning your can fit it to your needs That was just in my mind. But it should be quite rare core, droping in void T3/alerts as blueprint, and be able to buy (for 10-20 plats maybe). Link to comment Share on other sites More sharing options...
EirikAura Posted July 31, 2013 Share Posted July 31, 2013 Or have it so if you do this, the mod loses the top rank, so you can adjust it as needed but you sacrifice the highest level of fusion. Link to comment Share on other sites More sharing options...
iLobo Posted July 31, 2013 Share Posted July 31, 2013 Or have it so if you do this, the mod loses the top rank, so you can adjust it as needed but you sacrifice the highest level of fusion. Like, that mod max level is lowered by 1 permanent or just lowered once, able to lvl it up back? Link to comment Share on other sites More sharing options...
Lesserli Posted July 31, 2013 Share Posted July 31, 2013 I like the idea. I always have low level mods stored if I need them after spending a forma or when I begin a new weapon (or warframe). This would help a lot to clean up my mod pool. Link to comment Share on other sites More sharing options...
Chris9428 Posted August 1, 2013 Share Posted August 1, 2013 Bump. Link to comment Share on other sites More sharing options...
Drusus Posted August 1, 2013 Share Posted August 1, 2013 Bump or no, the dev's have already stated this is a dead duck unfortunately, naming this concept by exact name. Link to comment Share on other sites More sharing options...
Callback Posted August 1, 2013 Share Posted August 1, 2013 Bump or no, the dev's have already stated this is a dead duck unfortunately, naming this concept by exact name. No, they just stated that back then, they weren't sure about the idea. It is time for a revisit. Link to comment Share on other sites More sharing options...
Excitonex Posted August 1, 2013 Share Posted August 1, 2013 Bump or no, the dev's have already stated this is a dead duck unfortunately, naming this concept by exact name. They actually said they are interested in the idea but would try to implement something a bit more permanent than underclocking. It is not so much dead as forgotten. Link to comment Share on other sites More sharing options...
Xaiyain Posted November 20, 2013 Share Posted November 20, 2013 This would be a great feature! PD. Thx to this topic for remember it: https://forums.warframe.com/index.php?/topic/128140-adjustable-mod-levels/ Link to comment Share on other sites More sharing options...
notionphil Posted November 20, 2013 Share Posted November 20, 2013 Thank you all for supporting this, we've been directly addressed! Glad to see this topic back for discussion. +1, again Link to comment Share on other sites More sharing options...
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