(PSN)SancticuS Posted January 16, 2015 Share Posted January 16, 2015 The drop table for these are in dire need of a rework. If we take a look at the current situation it has a whooping 22 mods in its drop table. If any of you have taken a peek at the datamined drop tables as well you will know that the latest 6 have a very weighted drop rate as oppose to the original 16. In addition to this 7 new corrupted mods have also been “rumored” to be on the way. So that will bring the total amount to 29 mods for one mission. They should definitively not be adding more and more mods to the already diluted drop table forever. One thing they could do is to divide the mods to the different dragon keys. For example: Bleeding Key = 5 mods Decaying Key = 5 mods Extinguished Key = 5 mods Hobbled Key = 5 mods The last 2 mods could appear in all keys. This would give you a lot smaller pool to choose from when opening the vault. It would also partially help those who do these missions solo as they at least would have a general idea to which key they would try their luck with. Other than that they obviously have to start moving corrupted mods around somewhere around the star chart bosses, void trader, syndicate rewards, etc etc. Just not the Void as those drop tables are already way to diluted. Even if they remove the weighted drops of the newest mods and make them all "equal" down the line. I feel that nightmare mode with its 13 reward mods are a more balanced endeavor, and the corrupted mods should follow a similar path. Any other thoughts to the future of corrupted mods? Link to comment Share on other sites More sharing options...
JJStorm Posted January 16, 2015 Share Posted January 16, 2015 So rng on top of rng? We need more rng! Link to comment Share on other sites More sharing options...
Scr4mp Posted January 16, 2015 Share Posted January 16, 2015 no, plz not the different dragon keys! If you need to divide the vault mods into sections then plz make it by mission type. Link to comment Share on other sites More sharing options...
(PSN)SancticuS Posted January 16, 2015 Author Share Posted January 16, 2015 So rng on top of rng? We need more rng! It was just a example, but thanks for the great input. Link to comment Share on other sites More sharing options...
swihart91 Posted January 16, 2015 Share Posted January 16, 2015 You would get the doors that drop the common corrupted mods more often still I think rng is fine it's made me rich with recent surge of plat into the market I just have to wait a few months for prices to go back down. Link to comment Share on other sites More sharing options...
-Himari- Posted January 16, 2015 Share Posted January 16, 2015 Moved to General Feedback. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted January 16, 2015 Share Posted January 16, 2015 Getting Corrupted mods = RNG on top of RNG on top of RNG on top of RNG. Tileset Door location Key needed Mod you'll recieve And you want to add more RNG on there? Tileset Door Location Key needed Mod RNG as per key Mod you'll recieve. I think not. Link to comment Share on other sites More sharing options...
hotbeast Posted January 16, 2015 Share Posted January 16, 2015 (edited) After my 6th frail momentum in a row I definitely think corrupted mods need a rework in drops. But not quite sure which way would be the best. I would like them to separate warframe, rifles, shotgun and pistol so I can run away from all these shotgun ones. Edited January 16, 2015 by hotbeast Link to comment Share on other sites More sharing options...
DraydenSama Posted January 16, 2015 Share Posted January 16, 2015 RNG on Corrupted Mods is broken. Its not broken in "I dont get mods that I need". Its broken in a way "subsequent games bring the same mod". It happens again and again. This can actually be intentional. Or not. But needs fixing anyway. Link to comment Share on other sites More sharing options...
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