mKta Posted May 3, 2013 Share Posted May 3, 2013 Hello, I'd like to suggest an increase in distance of sentinel detection from AI. If I'm in crouch position it reduces the distance AI can spot me but if I have an sentinel hovering my head they spot me from twice as far distance than if I'm standing it makes impossible to play stealthy with an sentinel even with Shade. If an AI is facing to an sentinel it automatically detects it and start shooting at it no matter how far the sentinel is from AI. Make them than when you go in crouch position the enemy detects harder the sentinel also not only the player. Without an sentinel I managed to play an entire mission without an AI to fire one single bullet at me. If I get my sentinel I can't make 2 steps and AI detects me. Link to comment Share on other sites More sharing options...
Tsukinoki Posted May 3, 2013 Share Posted May 3, 2013 I can definitely see that, especially with the shade. I'm not so sure that it should happen with the Wyrm though. After all the Wyrm isn't meant to be sneaky. Link to comment Share on other sites More sharing options...
mKta Posted May 3, 2013 Author Share Posted May 3, 2013 I can definitely see that, especially with the shade. I'm not so sure that it should happen with the Wyrm though. After all the Wyrm isn't meant to be sneaky. Yes, at least shade. Link to comment Share on other sites More sharing options...
Shion963 Posted May 3, 2013 Share Posted May 3, 2013 Some have mentioned how it would be nice if Sentinels float lower and nearer to a player when crouching. Perhaps have Shade wrap his flaps, and Wyrm be an orouboros around a 'frame's hip. Or fold into a smaller form and dock on a 'frame's back. Link to comment Share on other sites More sharing options...
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