Jump to content
Jade Shadows: Share Bug Reports and Feedback Here! ×
Jade Shadows: Known Issues ×

No Reward For 3 Hours T4 Survival.


cyrus106
 Share

Recommended Posts

Bumped! This should bring DE's attention. 

Oh, and they will find a way to stop you from going for that astonishing amount of time soon! Stalker Assassin per 60 mins for example. Awesome...

idea with no rewards is very bad anyway. if player was active for 98% of the mission then he should be rewarded for that 98%

and i would remove "no rewards if player is dead" till there is much better solution

Link to comment
Share on other sites

my resolution is actually around 1280x960; or whatever, and the fps drop is due to the MASSIVE EXPLOSIONS going on, tbh. Ever heard of warframes memory leak issues on LONG survivals?

Fret not sir from these vile accusations against your warstation, these simple plebeians don't seem to understand that it was never intended for survivals to be reached at such magnificent heights and when youre at that stage of the game and there are that many enemies in the room there is way too much for the game to process so things like when you respawn and not having any abilities spurs from the game being overloaded and unable to process in time.

Link to comment
Share on other sites

Next time don't take a mag and you won't have to extract :) 

 

And this is just because we got bored..

 

2cokg39.jpg

um, mag is THE REASON we got so far. and judging by the # of kills you got, you didnt even get as far as us lol. We had about 9k kills total, roughly. So get to 3 hours then tell me "not to bring mag". She has infinite damage scaling dude

Link to comment
Share on other sites

Next time don't take a mag and you won't have to extract :) 

 

And this is just because we got bored..

<img>

 

 

I think that people arent fully aware about the way how shield polarize on mag works.

 

First of all it drains enemy shield (with over 100% p.strenght enemy will be left without shield)

 

Then 500%(Assuming that you have over 100 % P. strenght) of the dmg is converted to Magnetic dmg.

 

This Dmg is scalable with range (The far enemies are from the source the less dmg they take- 14m base range)

 

Each enemy will take Dmg only from the strongest source.

 

With 4xcCP aura all enemies have only HP bar, no armor, no shields (thanks to shield drain from sp) this type of ability allow players to face any type of enemy.

 

MP have only  800 base blast dmg from explosion.

 

Mag is the only one warframe which can deal with endless content :)

unless  some enemies have shields :)

 

Other than mag only trinity have % based dmg type in one of her abilities.

 

 

Btw gratz on almost 3h :)

 

Im just curious how banshee resonance would work with mag SP, You can get only 200% from MP, Banshe would allow you to get almost 1000% dmg increase on weak spots but i dont know how the dmg from SP is dealt to enemies.

Link to comment
Share on other sites

The "If you're dead you get no rewards" is dumb. Someone being dead doesn't mean they're AFK, and can oftentimes come from players taking risks they wouldn't normally take to preserve the success of the team as a whole. 

Doesn't apply to this situation. What happened to the OP was a completely unrelated bug, as this only applies to non-endless missions. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...