Innocent_Flower Posted February 1, 2015 Share Posted February 1, 2015 (edited) So, This is in general discussion because such a change would be a huge impact to weapon performance and enemies would need to be changed accordingly (don't post about how this would upset your own personal ballance.) So currently multishot is, like serration, another denied slot that will always be taken because of how powerful the mod is. (especialy on pistols, where it's cheap too) It literally doubles everything with only a negligible sacrifice of accuracy. It's a false choice mod for every weapon and overall it doesn't change the feel of a weapon. But it could, and it'd be better if it did. So. Split multishots into several categegories. - Adds burst fire mechanic. - Increase the cone of damage (making it harder to miss) Shotgun: Add extra wide flying pelets so that you do the same amount of damage over an increased spread. Shotgun: Double-barreled alt fire. Mod has two ranks for tripple/quad fire. Shotgun: Slug. Reduce pellet count for fewer, more damaging ones. Explosives: Cluster bombs. Several smaller explosives jump out of the primary explosive. Explosives: divide projectile into several smaller ones and fire them in a burst/cluster. Bows: Be legolas. Fire a second arrow at an enemy near your primary target. (would make a good secondary fire if they were seperated from zoom. So would a manualy controled thunderbolt for that matter...) Would make modding more fun. Also: Removal of multishot (amongst other things) would improve balance, reduce the power-scale, and thus make it easier for DE to fine tune things/reduce the need of load-out maintenance and all the good that brings. Edited February 1, 2015 by Innocent_Flower Link to comment Share on other sites More sharing options...
Aspari Posted February 1, 2015 Share Posted February 1, 2015 I'd rather go for your alternative suggestion to remove multishot. To me, multishot makes the least amount of sense. Damage scaling and status chance should be buffed to compensate for a lack of multishot. Link to comment Share on other sites More sharing options...
Aizeol Posted February 1, 2015 Share Posted February 1, 2015 (edited) Intriguing. I like where this is going. - - Edit: I'd rather go for your alternative suggestion to remove multishot. To me, multishot makes the least amount of sense. Damage scaling and status chance should be buffed to compensate for a lack of multishot. Also good. Edited February 1, 2015 by Aizeol Link to comment Share on other sites More sharing options...
Oberonight Posted February 1, 2015 Share Posted February 1, 2015 https://forums.warframe.com/index.php?/topic/378285-change-multishot/ that is all. Link to comment Share on other sites More sharing options...
DBugII Posted February 1, 2015 Share Posted February 1, 2015 I have to agree that it would be better to remove multishot and to buff base damage mods to compensate. It's a dated gimmick and a required mod in nearly all cases. Link to comment Share on other sites More sharing options...
Innocent_Flower Posted February 1, 2015 Author Share Posted February 1, 2015 buff base damage mods... Nope. Link to comment Share on other sites More sharing options...
jmforeman02 Posted February 1, 2015 Share Posted February 1, 2015 (edited) I like the idea of keeping multi-shot as an effect mod rather than a damage mod, but the weapons damage would need to be scaled up to compensate. Edited February 1, 2015 by jmforeman02 Link to comment Share on other sites More sharing options...
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