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Scrap Multishot As We Know It.


Innocent_Flower
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So, This is in general discussion because such a change would be a huge impact to weapon performance and enemies would need to be changed accordingly (don't post about how this would upset your own personal ballance.)

 

 

So currently multishot is, like serration, another denied slot that will always be taken because of how powerful the mod is. (especialy on pistols, where it's cheap too) It literally doubles everything with only a negligible sacrifice of accuracy. It's a false choice mod for every weapon and overall it doesn't change the feel of a weapon. But it could, and it'd be better if it did. 

 

So. Split multishots into several categegories. 

 

- Adds burst fire mechanic. 

- Increase the cone of damage (making it harder to miss) 

Shotgun: Add extra wide flying pelets  so that you do the same amount of damage over an increased spread. 

Shotgun: Double-barreled alt fire. Mod has two ranks for tripple/quad fire. 

Shotgun: Slug. Reduce pellet count for fewer, more damaging ones. 

Explosives: Cluster bombs. Several smaller explosives jump out of the primary explosive. 

Explosives: divide projectile into several smaller ones and fire them in a burst/cluster. 

Bows: Be legolas. Fire a second arrow at an enemy near your primary target. (would make a good secondary fire if they were seperated from zoom. So would a manualy controled thunderbolt for that matter...) 

 

Would make modding more fun. Also: Removal of multishot (amongst other things) would improve balance, reduce the power-scale, and thus make it easier for DE to fine tune things/reduce the need of load-out maintenance and all the good that brings. 

Edited by Innocent_Flower
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Intriguing.  I like where this is going.

 

- -

 

Edit:

 

I'd rather go for your alternative suggestion to remove multishot. To me, multishot makes the least amount of sense. Damage scaling and status chance should be buffed to compensate for a lack of multishot.

 

 

Also good.

Edited by Aizeol
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