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Ambient Occlusion And Color Corretion Being Weird After 15.13


Aure7
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I play with color correction all the time but never noticed this before 15.13:

K07beDE.jpg

I've seen some wacky setups but it never bothered me as much as this one does, I think it should get tweaked. The rocks are straight up purple, it looks like you're on acid or something.

  

Then the ambient occlusion which I've been waiting for.

MzmmtTE.jpg

I know that any ambient occlusion is far from perfect, but everywhere else it usually looks fine more than 90% of the time, it actually looks awesome most of the time. Maybe this is my geforce drivers doing their own shadows? If not then I'd say it has to be tweaked, it's way too sensitive as you can see in the picture, creating BIG shadows just from excalibur arm. I've seen this stuff in many games, but it's very gentle and barely visible when it's not where it should be.

 

...And also my fps was cut more or less by half, so there's that. I am hoping for some optimizations.

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