Davoodoo Posted May 11, 2013 Share Posted May 11, 2013 (edited) Flurry (Longswords) - 15/30/45/60/75/90% chance to do triple strike combo on each swing. Similiar to how dual daggers work. Doesnt work on charge. Each attack can hit diffrent target. Edited May 11, 2013 by Davoodoo Link to comment Share on other sites More sharing options...
Grandarex Posted May 11, 2013 Share Posted May 11, 2013 I'm not gonna lie. You guys are REALLY creative when it comes to things like this. Let's hope that the devs see this thread and implements the idea. I would hate to see this kinda material go to waste. Link to comment Share on other sites More sharing options...
SolidAcid Posted May 11, 2013 Share Posted May 11, 2013 how about vampirism (energy/hp/stamina) for the Mire? Link to comment Share on other sites More sharing options...
se05239 Posted May 13, 2013 Author Share Posted May 13, 2013 how about vampirism (energy/hp/stamina) for the Mire? Uhh.. how about.. Leech (Mire) - Each successful hit against an enemy restores 1/2/3/4 HP and 1/1/2/2 Energy. (Rare) Volatile Infection (Mire) - Enemies killed using the Mire have 8/16/24/32% chance of exploding, making nearby enemies staggered and poisoned. (Rare) Supercharged Plasma Edge (Plasma Sword/Gram) - Increases crit chance by a flat 3/6/9/12%. Link to comment Share on other sites More sharing options...
MrPeaches777 Posted May 13, 2013 Share Posted May 13, 2013 Greeting fellow Tenno. If you enjoy being creative with mods and such you should check out the topic I just made "New Game Changing Mods". I've come up with quite a few and would love to see what other people come up with this new idea. Oh and also... Centrifical force (Glaive): Increased "Centrifical" force pulls the blades out further than normal, increasing the deadly diameter of the Glaive during flight. Link to comment Share on other sites More sharing options...
se05239 Posted May 16, 2013 Author Share Posted May 16, 2013 Centrifical force (Glaive): Increased "Centrifical" force pulls the blades out further than normal, increasing the deadly diameter of the Glaive during flight. Interesting idea! Link to comment Share on other sites More sharing options...
Vesskel Posted May 19, 2013 Share Posted May 19, 2013 I have a few ideas for the Glaive, I saw one or two earlier, but I think there are a few differences, so here are my ideas. 1.Homing: This Mod would give the Glaive minor enemy homing after bouncing, starting at 0.5~1 meter and being upgradable to about 3~5 meters. 2.Slicing: This Mod would cause the Glaive to slice through enemies rather than bounce off them. 3.Fury / Sudden Strike: This Mod would increase the Flight Speed of the Glaive, could just change the way Fury Interacts with the Glaive. 4.Broken Star: This Mod would Cause the Glaive to break upon it's 3rd bounce, making it more like a shrapnel grenade. Additionally: Centrifical force (Glaive): Increased "Centrifical" force pulls the blades out further than normal, increasing the deadly diameter of the Glaive during flight. Is bloody brilliant. Link to comment Share on other sites More sharing options...
Shikinami Posted May 20, 2013 Share Posted May 20, 2013 (edited) Killer Instinct (Glaive) Gives the Glaive the Ability to auto Bounce in the right angle to hit the next Enemy in a Range of 5 Meters (Include Homing for Moving Targets). Mod Increase the Homing % chance for it 10/20/30 should not to high, to make it not auto killing. Works on Wall and Enemy hits but only for its max Boncings. The Homing Chance should called up on the first Bounce and will be keep to the end of Flight. Glaive Master (Glaive) Increase the max Boncings of the Glaive +1/2/3/4 nice for Combine with the first one. ^^ Think both should be Rare. Edited May 20, 2013 by Shikinami Link to comment Share on other sites More sharing options...
RavenSting Posted May 20, 2013 Share Posted May 20, 2013 stuff needs to go to level 50 instead of thirty with 2 more mod slots per weapon/armor....would be nice to have that Link to comment Share on other sites More sharing options...
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