BlindRob Posted May 8, 2013 Share Posted May 8, 2013 (edited) Agreed? As it is there are far better options to use considering how many points it takes. This would make it a bit more useful. Edited May 8, 2013 by BlindRob Link to comment Share on other sites More sharing options...
MetalGerbil Posted May 8, 2013 Share Posted May 8, 2013 that would be one very cluttered map. in fact i can think of a few things where your mini-map would just be a mess of dots. no thanks. Link to comment Share on other sites More sharing options...
CorpusCrewman Posted May 8, 2013 Share Posted May 8, 2013 that would be one very cluttered map. in fact i can think of a few things where your mini-map would just be a mess of dots. no thanks. smaller dots? Link to comment Share on other sites More sharing options...
Kadishia Posted May 8, 2013 Share Posted May 8, 2013 Smaller dots would be fine. I have no problem with that but it could get hard to see for some people. Link to comment Share on other sites More sharing options...
Westmin Posted May 8, 2013 Share Posted May 8, 2013 smaller dots? Bigger minimap (adjustable?) Link to comment Share on other sites More sharing options...
CorpusCrewman Posted May 8, 2013 Share Posted May 8, 2013 Bigger minimap (adjustable?) Ehm, no. Smaller dots better. Link to comment Share on other sites More sharing options...
MisguidedGT Posted May 8, 2013 Share Posted May 8, 2013 Absolutely. I'd like to have mods show up as a different color as well, blue perhaps? Link to comment Share on other sites More sharing options...
BlindRob Posted May 8, 2013 Author Share Posted May 8, 2013 Bigger minimap (adjustable?) Ehm, no. Smaller dots better. I think both would be a good idea. but smaller dots is far more likely. There is no scaling of the UI in the game yet and it's likely something we'll never see. Regardless, I don't think it would be that bad even with the dots how they are. There aren't that many lockers Link to comment Share on other sites More sharing options...
Bonemiser Posted May 8, 2013 Share Posted May 8, 2013 The original reason I leveled up Thief's Wit was because I thought it would show mods and blueprints, which tend to fly off in random directions very quickly. Why they chose to make those items (or really, any item) susceptible to physics is beyond me, but if they can't remove that then they should at least show them on radar with this perk. Link to comment Share on other sites More sharing options...
Phoenix86 Posted May 8, 2013 Share Posted May 8, 2013 Honestly i find this mod just junk lol, they could remove it from the game directly imho Link to comment Share on other sites More sharing options...
Qb3rt Posted May 8, 2013 Share Posted May 8, 2013 Openable lockers I can live without, but not showing mods is pretty dumb considering it shows resource drops. Also would be nice if the map-markers would disappear after picking up the resource. Link to comment Share on other sites More sharing options...
JessicaAlba Posted May 8, 2013 Share Posted May 8, 2013 I don't know about the lockers, but it should definitely be showing mods. Link to comment Share on other sites More sharing options...
BlindRob Posted May 8, 2013 Author Share Posted May 8, 2013 Openable lockers I can live without, but not showing mods is pretty dumb considering it shows resource drops. Also would be nice if the map-markers would disappear after picking up the resource. If everyone in your game has not picked the item up, it still shows on the map. Link to comment Share on other sites More sharing options...
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