DrBorris Posted September 9, 2015 Author Share Posted September 9, 2015 This is actually Silences intended form, what it does is extinguish sound completely within her abilities range, meaning that if you go beyond that range sound is in normal pitch, so what wouldn't be heard within range, is heard once it leaves your range. This is why what you described happens. edit: also the abilities range is always centered around banshee so if you move the 'dome of silence' moves with you. Yes, this is how it works now. But, it that really is how DE intended to make the ability work, then why would they name the ability "Silence" rather than "Deafen"? Silence SHOULD silence enemies in range so that all enemies on the map out side of Banshee's range are unaware at the slaughter. Be sore DE added the stun Silence, the whole point of the ability was to allow the player to have their. with enemies without the alarms going off. This an never happen if enemies outside the range of silence can hear your gunshots or her the alert state of enemies inside the range of silence. Link to comment Share on other sites More sharing options...
croxeye Posted September 9, 2015 Share Posted September 9, 2015 Yes, this is how it works now. But, it that really is how DE intended to make the ability work, then why would they name the ability "Silence" rather than "Deafen"? Silence SHOULD silence enemies in range so that all enemies on the map out side of Banshee's range are unaware at the slaughter. Be sore DE added the stun Silence, the whole point of the ability was to allow the player to have their. with enemies without the alarms going off. This an never happen if enemies outside the range of silence can hear your gunshots or her the alert state of enemies inside the range of silence. they named it silence, because everything within range of the ability is SILENT. No sound goes out, no sound goes in, sound waves have been eliminated entirely within range, thus Silence. and as far as I'm aware no enemies outside of range know that people are being killed within the dome because everything in the dome is silent. Deafen brings to mind a more specific enemy debuff (single target) vs what silence is currently which is fine. Link to comment Share on other sites More sharing options...
DrBorris Posted September 9, 2015 Author Share Posted September 9, 2015 they named it silence, because everything within range of the ability is SILENT. No sound goes out, no sound goes in, sound waves have been eliminated entirely within range, thus Silence. and as far as I'm aware no enemies outside of range know that people are being killed within the dome because everything in the dome is silent. Deafen brings to mind a more specific enemy debuff (single target) vs what silence is currently which is fine. That is not true, and that is the whole point of this post. Silence does NOT eliminate sound entirely, all it does is make enemies within range deaf. And it is not a host vs. client thing, it happens on both ends and has been this way since I can ever remember (aka, not a glitch). Link to comment Share on other sites More sharing options...
xLordKogax Posted September 9, 2015 Share Posted September 9, 2015 Silence is Golden! She was My first Clan Tech frame for Stealth purposes. Your Ideas nice, i would also like Sonar to work like Sam Fishers from Splinter Cell Tracking enemies better and seeing thru walls with each pulse. Nice job +1 Link to comment Share on other sites More sharing options...
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