Eggzodiya Posted March 10, 2015 Share Posted March 10, 2015 Can anyone confirm if a reach mod will increase the distance required for Redeemer's bullets to start spreading off once fired? I heard this from a clan mate, but am not at home to test it. Link to comment Share on other sites More sharing options...
Tali Posted March 10, 2015 Share Posted March 10, 2015 (edited) i dont think reach affect the bullet spread at all but reach does this: The maximum range of the charged attack is affected by Reach. Edited March 10, 2015 by Aeon66 Link to comment Share on other sites More sharing options...
Mrevasivepants Posted March 10, 2015 Share Posted March 10, 2015 The maximum range of the charged attack is affected by Reach.Source: Wiki. Link to comment Share on other sites More sharing options...
Eggzodiya Posted March 10, 2015 Author Share Posted March 10, 2015 Hm. Well, the way I understood Redeemer's charge attack is that it works kind of like a shotgun, disregarding the strange fact that it seems to do increased damage from a certain range as opposed to close range. When a shotgun is fired, its pellets begin to spread like a cone; the farther the shot, the more the pellets spread. Would it then not mean that a reach mod should increase the range variable that causes the pellets to start spreading? In short, increased shot range should allow the redeemer's charge attack to shoot farther before the pellets spread, which in turn should increase the amount of bullets the target would get hit by. Or I could be completely wrong. Link to comment Share on other sites More sharing options...
Tali Posted March 10, 2015 Share Posted March 10, 2015 Hm. Well, the way I understood Redeemer's charge attack is that it works kind of like a shotgun, disregarding the strange fact that it seems to do increased damage from a certain range as opposed to close range. When a shotgun is fired, its pellets begin to spread like a cone; the farther the shot, the more the pellets spread. Would it then not mean that a reach mod should increase the range variable that causes the pellets to start spreading? In short, increased shot range should allow the redeemer's charge attack to shoot farther before the pellets spread, which in turn should increase the amount of bullets the target would get hit by. Or I could be completely wrong. no, it only increases the range the pellets fly Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted March 10, 2015 Share Posted March 10, 2015 no, it only increases the range the pellets fly I would assume this would also increase the damage fall-off distance in effect, no? I think the Redeemer behaves this way, but I could be wrong. Link to comment Share on other sites More sharing options...
Eggzodiya Posted March 10, 2015 Author Share Posted March 10, 2015 That's a shame. Still a great weapon, though. Thanks for the replies. Link to comment Share on other sites More sharing options...
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Eggzodiya
Can anyone confirm if a reach mod will increase the distance required for Redeemer's bullets to start spreading off once fired? I heard this from a clan mate, but am not at home to test it.
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