XDeathCoreX Posted May 8, 2013 Share Posted May 8, 2013 Considering how extremely rare the rare ones are, the least you can do is make them easier to see and locate. You CANNOT depend on others alone, all they do is walk over it and walk away. Only a few actually mark it. In the end, everyone thats been there from the get go should have obtained the same amount of modules. And make fusion cores a different drop. Link to comment Share on other sites More sharing options...
Locksauce Posted May 8, 2013 Share Posted May 8, 2013 They had an update a while back where if you were within X meters of a mod, you could see it through walls with a glow, but Idk what happened to it. Was such a nice addition :{ Link to comment Share on other sites More sharing options...
Lord.Finster Posted May 8, 2013 Share Posted May 8, 2013 (edited) I support this. Everybody gets money if one teammate picks it up, so everybody should get mods and resources when one other teammate picks them up, as well. This would also open up the possibility for splitting up the team if there are multiple objectives on a map which could in turn be used to change leveldesign into sth. less linear. Edited May 8, 2013 by Lord.Finster Link to comment Share on other sites More sharing options...
Shion963 Posted May 8, 2013 Share Posted May 8, 2013 I still think that tagging it is the best way to go about it because teamwork and friendship, too bad if you're running with a pack of jerks. HEK, some players just plain didn't even know the tag/point feature even existed. Sometimes I just run low-level areas and teach some players how to tag mods and wallrun, basically shouting SHOOT SECURITY CAMERAS whenever someone slides into a laser door trying to get past. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted May 8, 2013 Author Share Posted May 8, 2013 There are better ways to have this teamwork/friendship thing than people missing modules that could be rare. Most people just don't give a damn or know this exists and there isn't enough of you people to teach new guys and if I have to hold up extraction or kill less/do less just to search for these then so be it. Sucks for everyone and one person isn't going to see ever module to mark it. Link to comment Share on other sites More sharing options...
d1ru Posted May 8, 2013 Share Posted May 8, 2013 i like it! posting in my suggestions topic: https://forums.warframe.com/index.php?/topic/41668-ideas-for-changesimprovements-in-gameplay-moved/#entry405928 although i think i heard a mod dropped and grabbed by the whole team is not the same mod acquire, so the highlight may have to be selective, but doesnt sound, impossible lol. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted May 8, 2013 Author Share Posted May 8, 2013 Wonder how many module were left lying there. Link to comment Share on other sites More sharing options...
Argoms Posted May 8, 2013 Share Posted May 8, 2013 What does thief's wit actually do? I thought it let you see drops on radar? Link to comment Share on other sites More sharing options...
BlindRob Posted May 8, 2013 Share Posted May 8, 2013 (edited) What does thief's wit actually do? I thought it let you see drops on radar? Nope. Just breakables and components Edited May 8, 2013 by BlindRob Link to comment Share on other sites More sharing options...
XDeathCoreX Posted May 14, 2013 Author Share Posted May 14, 2013 The least they can do is create a module for Sentinels to allow you to see them and find them. X-Ray Vision perhaps. Link to comment Share on other sites More sharing options...
MoonicusMaximus Posted May 14, 2013 Share Posted May 14, 2013 Mods should be automatically marked on my minimap and remain that way for a few seconds, at which point they will only go away if I travel a certain distance away from it. A reasonably long distance. That way, if I'm with my team and a mod drops, I'll be able to search for the marker for as long as I need to. Likewise, if I'm rushing ahead and not really caring about mods, those dropped by my far-behind teammates will appear on my map and allow me the choice to go after them, but should I choose not to head back, won't clutter my screen. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted May 15, 2013 Author Share Posted May 15, 2013 Any sort of thing would help. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted May 15, 2013 Author Share Posted May 15, 2013 Like buffing thief wit and make it find all sorts of treasures like modules. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted May 16, 2013 Author Share Posted May 16, 2013 Hard to find when other neglect these. Link to comment Share on other sites More sharing options...
Shrooms Posted May 16, 2013 Share Posted May 16, 2013 How about you make the mods only obtainable if someone marked it once? This would let you know there was a mod somewhere and its worth looking around. Link to comment Share on other sites More sharing options...
Loswaith Posted May 16, 2013 Share Posted May 16, 2013 (edited) While I agree that it would be nice to have a better way of mods/resources being picked up, having it give it all to the group has a few issues. - People that dont work with the group get the mods, so no real reason for them to stick around and work with the group (my bigest concern), sure affinity is nice but still not enough of an incentive currently. - Everyone is likely to get the same mod (ie. whatever the collector got), without adding extra code and the like to handle it (unless the current pickup code can be linked into for this). Though it could be that it is auto collected for anyone in the area that would be in range to get the bonus affinity from that person too. Sure that doesn't help those that split off to hit two+ mission points at once, but each pair has their own collection instead. While each pair realy isnt helping the others either, it does work both ways so sharing them isnt too bad a factor as it works for both of the seperate groups. Edited May 16, 2013 by Loswaith Link to comment Share on other sites More sharing options...
XDeathCoreX Posted May 16, 2013 Author Share Posted May 16, 2013 How about you make the mods only obtainable if someone marked it once? This would let you know there was a mod somewhere and its worth looking around. The waypoints vanish too fast. Link to comment Share on other sites More sharing options...
DeadlyNerd Posted May 16, 2013 Share Posted May 16, 2013 Autoloot - suggested it, thought about it some more and saw how easy that would make things. Automarking - doesn't hurt nobody, one's own loot should not depend on other players in the group, this has nothing to do with teamwork as picked up modules don't aid in the combat at that time. I'm all for automarking, makes life easier, not the game. Link to comment Share on other sites More sharing options...
muccmaster Posted May 16, 2013 Share Posted May 16, 2013 Easiest way to make everyone happy would just be when one person picks up the mod everyone gets it. Like someone else said, it works that way for money so might as well work for mods. Most people are selfish and never mark and waypoints run out too fast as it is. Link to comment Share on other sites More sharing options...
Shrooms Posted May 16, 2013 Share Posted May 16, 2013 How about we get the option at the end, to pay some credit to the extraction team and they give us the forgotten mods? :D For example: 5000 credits / mod they found on the floor :D Link to comment Share on other sites More sharing options...
rksk16it Posted May 17, 2013 Share Posted May 17, 2013 How about this ... *getting ready to be flamed* : Mods never drop, everytime you kill someone who was about to drop the mod, every player gets the mod, like auto-loot, but to whole team !!! And yes, from everyone in team I mean that rusher too, who is waiting at the extraction when team is struggling in some room half a map away ;) Link to comment Share on other sites More sharing options...
Caliocerion Posted May 17, 2013 Share Posted May 17, 2013 How about we get the option at the end, to pay some credit to the extraction team and they give us the forgotten mods? :D For example: 5000 credits / mod they found on the floor :D I like that. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted May 23, 2013 Author Share Posted May 23, 2013 Something needs to be done. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted May 24, 2013 Author Share Posted May 24, 2013 If mod marking is based on team play then it was a foolish idea. people are NOT marking these. This one team based idea has flown the coup. Does not work. Its severely flawed and needs a better idea than this crap. No one should have 2 or more mods than the other at the end. Something just isn't right. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted May 28, 2013 Author Share Posted May 28, 2013 It would be bad if this s not done. Link to comment Share on other sites More sharing options...
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