I had thought I had a good handle on this. Was doing some testing for another player and came across a couple of anomalies.
The build is
It results in 3486 Corrosive damage per shot
Problem #1 is this damage against a level 34 Heavy Gunner (1636 Ferrite armor)
If we assume the Corrosive proc comes into play first (making it 1227 armor) and then Corrosive damage which ignores 75% of Ferrite armor, it makes it 306.75 armor, which should reduce the damage of the shot to 49.44%, which is 6032.6 damage. Instead we're seeing only 5980. If we assume the Corrosive proc doesn't effect this shot, only subsequent damage, we should be seeing 409 effective armor, reducing damage to 42.31%, making only 5162 damage for this shot... so obviously the Corrosive proc is having an effect.
Backcalculating, we can determine that the damage is being reduced as if the target had 1248 armor (would result in 5981 damage) which is 76.3% of the targets armor, instead of the 75% we expect. You might think 'oh that's such a tiny difference, who cares', but it's resulting in more than 50 damage lost per shot, and I'd really like to know why it's happening.
Problem #2 is this damage against a level 33 Elite Lancer (357.3 Alloy armor)
Here we can see that the damage done is being calculated as if the Corrosive proc never took place - 3486 Corrosive damage is reduced by 357.3 Alloy armor to 45.64%, which is 1591 damage.
So why is the Corrosive proc effecting the damage of the shot that causes it against Ferrite armor, but not against Alloy?
Question
Darzk
I had thought I had a good handle on this. Was doing some testing for another player and came across a couple of anomalies.
The build is
It results in 3486 Corrosive damage per shot
Problem #1 is this damage against a level 34 Heavy Gunner (1636 Ferrite armor)
If we assume the Corrosive proc comes into play first (making it 1227 armor) and then Corrosive damage which ignores 75% of Ferrite armor, it makes it 306.75 armor, which should reduce the damage of the shot to 49.44%, which is 6032.6 damage. Instead we're seeing only 5980. If we assume the Corrosive proc doesn't effect this shot, only subsequent damage, we should be seeing 409 effective armor, reducing damage to 42.31%, making only 5162 damage for this shot... so obviously the Corrosive proc is having an effect.
Backcalculating, we can determine that the damage is being reduced as if the target had 1248 armor (would result in 5981 damage) which is 76.3% of the targets armor, instead of the 75% we expect. You might think 'oh that's such a tiny difference, who cares', but it's resulting in more than 50 damage lost per shot, and I'd really like to know why it's happening.
Problem #2 is this damage against a level 33 Elite Lancer (357.3 Alloy armor)
Here we can see that the damage done is being calculated as if the Corrosive proc never took place - 3486 Corrosive damage is reduced by 357.3 Alloy armor to 45.64%, which is 1591 damage.
So why is the Corrosive proc effecting the damage of the shot that causes it against Ferrite armor, but not against Alloy?
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now