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Make The Login-Slot Machine Available For Credits


Thypari2013
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Make the Login-Slot machine available for 50-100k credits:

 

 

Pros

+ People love slot machines (see borderlands2)

+ Very good credit sink.

+ Another option to get orokin reactors and catalysts besides alerts (But expensive and pure luck)

 

Cons

- Our inventory will be full of Health / Ammo items

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Honestly... (and I may get flak for this lol) extra slot machine rolls sound like something that would be great for a nominal amount of platinum each roll.

 

Maybe make a small platinum bundle for three to five rolls on top of a high CR cost single use roll.

Edited by AXCrusnik
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This seems like quite an alright idea but the possible slot machine purchase should correspond to your login reward so if you're currently on the 3 day reward pool, you should only be able to buy slots from the three day reward pool.

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wrong direction..

i dont wanna see this game turn into another casino with credits/platinum

 

just no..

No one is forcing you to buy EXTRA rolls, and majority of the drops are underwhelming.

 

Hyperbole is used a but too much IMO when applied to suggestions.

Edited by AXCrusnik
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Random is random.

 

Trolling is trolling.

 

What I was referring to was the majority of items are _completely_ worthless. If 99 rewards suck and 1 is good, I'm not complaining about that 1 item not rolling enough. I'm complaining about the 99 that suck.

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1000 credits is, by far, a much more reasonable price.  It would honestly have to depend on possible rewards, their % chance of receiving, and their value.  At that point, you'd have to blow at least 100,000 credits to have an even chance of landing something with a 1% chance.

 

Still, I'm not sure 100,000 credits is even that much given how easy it is to earn ingame.  I could see it going higher, maybe to 2-3k, with a maximum cap of 5k, but beyond that its not worth it.  1000 credits feels like the right number to me, but I'm always a little more generous than I should be.

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1000 credits is, by far, a much more reasonable price.  It would honestly have to depend on possible rewards, their % chance of receiving, and their value.  At that point, you'd have to blow at least 100,000 credits to have an even chance of landing something with a 1% chance.

 

Still, I'm not sure 100,000 credits is even that much given how easy it is to earn ingame.  I could see it going higher, maybe to 2-3k, with a maximum cap of 5k, but beyond that its not worth it.  1000 credits feels like the right number to me, but I'm always a little more generous than I should be.

 

Just make it cost double for every subsequent roll.

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Just make it cost double for every subsequent roll.

Perhaps make the chances of getting a rare item (ie: potatoe) go up very slightly after each roll to give players more incentive? Also this is somewhat off topic, but i think they should throw in the alternative helmet/ glaive/ other non-buyable blueprints as possible rewards for the slot machine. Make them rare, but slightly less rare than potatoes. At least it adds to the pool of desirable items that can be won.

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