Thypari2013 Posted May 12, 2013 Share Posted May 12, 2013 Make the Login-Slot machine available for 50-100k credits: Pros + People love slot machines (see borderlands2) + Very good credit sink. + Another option to get orokin reactors and catalysts besides alerts (But expensive and pure luck) Cons - Our inventory will be full of Health / Ammo items Link to comment Share on other sites More sharing options...
AXCrusnik Posted May 12, 2013 Share Posted May 12, 2013 (edited) Honestly... (and I may get flak for this lol) extra slot machine rolls sound like something that would be great for a nominal amount of platinum each roll. Maybe make a small platinum bundle for three to five rolls on top of a high CR cost single use roll. Edited May 12, 2013 by AXCrusnik Link to comment Share on other sites More sharing options...
Posiedon Posted May 12, 2013 Share Posted May 12, 2013 I dont get S#&$ from the slot machines so lol Idc Link to comment Share on other sites More sharing options...
Spriggs Posted May 12, 2013 Share Posted May 12, 2013 How about paying credits for a reroll on the daily login rewards? That way, if you get stuck with one of those ammo boxes, you can try again; however, you only get to reroll once. Link to comment Share on other sites More sharing options...
Rhodox Posted May 12, 2013 Share Posted May 12, 2013 This seems like quite an alright idea but the possible slot machine purchase should correspond to your login reward so if you're currently on the 3 day reward pool, you should only be able to buy slots from the three day reward pool. Link to comment Share on other sites More sharing options...
Skoll85 Posted May 12, 2013 Share Posted May 12, 2013 Make the Login-Slot machine available for 50-100k credits: Why would anyone pay 50-100k for ammo boxes? Link to comment Share on other sites More sharing options...
PapaKicks Posted May 12, 2013 Share Posted May 12, 2013 Let's just fix the real problem - login rewards almost universally suck. Link to comment Share on other sites More sharing options...
Creavyer Posted May 12, 2013 Share Posted May 12, 2013 wrong direction.. i dont wanna see this game turn into another casino with credits/platinum just no.. Link to comment Share on other sites More sharing options...
AXCrusnik Posted May 12, 2013 Share Posted May 12, 2013 (edited) wrong direction.. i dont wanna see this game turn into another casino with credits/platinum just no.. No one is forcing you to buy EXTRA rolls, and majority of the drops are underwhelming. Hyperbole is used a but too much IMO when applied to suggestions. Edited May 12, 2013 by AXCrusnik Link to comment Share on other sites More sharing options...
Rhodox Posted May 12, 2013 Share Posted May 12, 2013 Let's just fix the real problem - login rewards almost universally suck. Random is random. Link to comment Share on other sites More sharing options...
PapaKicks Posted May 12, 2013 Share Posted May 12, 2013 Random is random. Trolling is trolling. What I was referring to was the majority of items are _completely_ worthless. If 99 rewards suck and 1 is good, I'm not complaining about that 1 item not rolling enough. I'm complaining about the 99 that suck. Link to comment Share on other sites More sharing options...
NydusTemplar Posted May 12, 2013 Share Posted May 12, 2013 1000 credits is, by far, a much more reasonable price. It would honestly have to depend on possible rewards, their % chance of receiving, and their value. At that point, you'd have to blow at least 100,000 credits to have an even chance of landing something with a 1% chance. Still, I'm not sure 100,000 credits is even that much given how easy it is to earn ingame. I could see it going higher, maybe to 2-3k, with a maximum cap of 5k, but beyond that its not worth it. 1000 credits feels like the right number to me, but I'm always a little more generous than I should be. Link to comment Share on other sites More sharing options...
SnokyoDrift Posted May 12, 2013 Share Posted May 12, 2013 1000 credits is, by far, a much more reasonable price. It would honestly have to depend on possible rewards, their % chance of receiving, and their value. At that point, you'd have to blow at least 100,000 credits to have an even chance of landing something with a 1% chance. Still, I'm not sure 100,000 credits is even that much given how easy it is to earn ingame. I could see it going higher, maybe to 2-3k, with a maximum cap of 5k, but beyond that its not worth it. 1000 credits feels like the right number to me, but I'm always a little more generous than I should be. Just make it cost double for every subsequent roll. Link to comment Share on other sites More sharing options...
Skoll85 Posted May 12, 2013 Share Posted May 12, 2013 Just make it cost double for every subsequent roll. Perhaps make the chances of getting a rare item (ie: potatoe) go up very slightly after each roll to give players more incentive? Also this is somewhat off topic, but i think they should throw in the alternative helmet/ glaive/ other non-buyable blueprints as possible rewards for the slot machine. Make them rare, but slightly less rare than potatoes. At least it adds to the pool of desirable items that can be won. Link to comment Share on other sites More sharing options...
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