Kakashipan Posted May 12, 2013 Share Posted May 12, 2013 I feel as though missions are too similar, I mean I dont mind it but alot of people would. I also think the rooms of the missions are very similar which can be a turn off for some. Another thing I see as a turnoff is paying for ingame currency and weapons. I think we need more mobs too, an more organized. But again i understand this is only a beta so I dont mind but these improvements would help in the release version of the game. Thank You for listening, -Kakashipan- Link to comment Share on other sites More sharing options...
crow-k Posted May 12, 2013 Share Posted May 12, 2013 plus an update within a week+ Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted May 12, 2013 Share Posted May 12, 2013 agreed with OP that we need more difficult more restrictive mission parameters the difference between raid and sabotage and capture is basically this: start at point A, get to point B if raid then touch object then get to extract if sabotage break object then get to extract if capture kill mob and touch then get to extract --------------------------------------------------------- more mission diversity would massively help the game and the newer/more diverse defense mission tilesets are great, the mobile defense maps are cool, more and better bosses are also great additions more units for existing factions and more factions are going to help liven things up hopefully in the future we will have more missions more complex mechanics and more vicious enemy ai me personally im all for more non-linear mission maps, they are all procedurally generated, they need to have more dead-ends IMHO, or better yet, side-missions and/or optional objectives/challenges/mini-bosses (even if they would go unnoticed unless stumbled upon) i have confidence that DE will continue to expand upon WF and pursue more of these options as time goes on, they're already doing pretty awesome so far in the beta, and as long as they get some kind of persistent/emergent/lateral growth "endgame" in the picture, i think they'll be well set for release Link to comment Share on other sites More sharing options...
_Rue_ Posted May 12, 2013 Share Posted May 12, 2013 more mobs The game feels like diablo (at least d2) with the tileset randomization but i'd love it to have more mob variation, mid bosses and bosses too. :) Love the progress so far though. :) Link to comment Share on other sites More sharing options...
rksk16it Posted May 12, 2013 Share Posted May 12, 2013 the difference between raid and sabotage and capture is basically this: start at point A, get to point B if raid then touch object then get to extract if sabotage break object then get to extract if capture kill mob and touch then get to extract +1 On side note, capture is most entertaining, the way he cries on being "touched" is as if he is being.... oh nevermind, cant write that on forums :P Link to comment Share on other sites More sharing options...
Aldunari3 Posted May 12, 2013 Share Posted May 12, 2013 Update 8 coming out very soon with a few more tile-sets, Grineer get their very own one :D Link to comment Share on other sites More sharing options...
Kakashipan Posted May 13, 2013 Author Share Posted May 13, 2013 Thats good i cant wait for the update haha anyway overall the game is badass its gona be one hell of a game Link to comment Share on other sites More sharing options...
escape123 Posted May 13, 2013 Share Posted May 13, 2013 wait a week and see what happens in the update Link to comment Share on other sites More sharing options...
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