Nama_Sui_Seijin Posted April 6, 2015 Share Posted April 6, 2015 (edited) Dear reader of this topic, What i don't like in this Cephalon Capture is the following: 1. spawn kills 2. warframe ultimates Why I don't like this and what i would see differently: 1. Spawn kills are just low :/. A player should have at least some time to get back in the game. Just let the players that spawn be invulnerable for a while and unable to shoot while they can move away. Like a 5 second period for instance. 2. Every time I think I can take that ( for instance -> volt ) warframe down .. I can't :/ the opposite player just blasts me off the screen or stuns me ( like rhino ).. In my opinion this is not fair, if everyone goes energy farming without even wasting a shot in game. it spoils the game play and the fun of it. Please tell me what you think of this dear players, same goes for DE. Lets make pvp a bit more player friendly ^^ Greetings Suifuto Member of Brothers of Morthem V Alliance Member Edited April 6, 2015 by Suifuto Link to comment Share on other sites More sharing options...
.Talia. Posted April 6, 2015 Share Posted April 6, 2015 1. Spawn kills are just low :/. A player should have at least some time to get back in the game. Just let the players that spawn be invulnerable for a while and unable to shoot while they can move away. Like a 5 second period for instance. Erm... That is already a thing. Exactly that. You have 5 seconds invulnerability when you spawn, until you move or shoot. You can just copter away if someone is camping in your spawn. Link to comment Share on other sites More sharing options...
zerogear5 Posted April 6, 2015 Share Posted April 6, 2015 coptering shouldnt be what is needed to avoid death ever. Link to comment Share on other sites More sharing options...
Nama_Sui_Seijin Posted April 6, 2015 Author Share Posted April 6, 2015 (edited) Erm... That is already a thing. Exactly that. You have 5 seconds invulnerability when you spawn, until you move or shoot. You can just copter away if someone is camping in your spawn. really? I haven't noticed yet though. Edited April 6, 2015 by Suifuto Link to comment Share on other sites More sharing options...
MechaGent Posted April 6, 2015 Share Posted April 6, 2015 really? I haven't noticed yet though. i will see how that works. ;) ty :) great that they already implemented that one ^^ I believe looking around counts as moving (which it really shouldn't). Also, the timer counts down from when your body spawns, not when you gain control of it, which is not always the same time. Link to comment Share on other sites More sharing options...
.Talia. Posted April 6, 2015 Share Posted April 6, 2015 coptering shouldnt be what is needed to avoid death ever. Ok let me rephrase that. You can just run away if someone is camping at your spawn. You can also start shooting first and kill them. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted April 6, 2015 Share Posted April 6, 2015 A cooldown must be put on damaging skills. That's for sure.Energy isn't enough as a limitation. There must be more gating. Link to comment Share on other sites More sharing options...
Zoracraft Posted April 6, 2015 Share Posted April 6, 2015 Ultimate a should just be taken out. They just make it 4-2-win all the time :( Link to comment Share on other sites More sharing options...
Nama_Sui_Seijin Posted April 6, 2015 Author Share Posted April 6, 2015 (edited) I believe looking around counts as moving (which it really shouldn't). Also, the timer counts down from when your body spawns, not when you gain control of it, which is not always the same time. ^ And that's the problem I mean. Edited April 6, 2015 by Suifuto Link to comment Share on other sites More sharing options...
Nama_Sui_Seijin Posted April 6, 2015 Author Share Posted April 6, 2015 Ultimate a should just be taken out. They just make it 4-2-win all the time :( so true o.o Link to comment Share on other sites More sharing options...
elspinaczio Posted April 6, 2015 Share Posted April 6, 2015 Erm... That is already a thing. Exactly that. You have 5 seconds invulnerability when you spawn, until you move or shoot. You can just copter away if someone is camping in your spawn. 5 seconds are only when you are not moving - when you move after spawn - you lose your 5 sec. invulnerability. This is a fact. Link to comment Share on other sites More sharing options...
.Talia. Posted April 6, 2015 Share Posted April 6, 2015 5 seconds are only when you are not moving - when you move after spawn - you lose your 5 sec. invulnerability. This is a fact. Yes, like i said. Link to comment Share on other sites More sharing options...
Nama_Sui_Seijin Posted April 6, 2015 Author Share Posted April 6, 2015 (edited) Yes okay maybe true, still in 1 second someone can already kill you when you move just a slightly bit... I would say to DE the following: make the invulnerability last a bit longer please and that the player can only shoot after some seconds. Just to be safe out of shooting range. That I find fair enough, instead of your brains being shot out because you accidentally twitched a nerve in your hand wrong because you are to hyped about some pvp arrogant guy ruling the map over and over again. I am surely aware some of you pvp'ers are talking in this topic or reading this as well and don't like changes. Well sorry to disappoint you but that is life. I even would suggest DE puts up a voting poll for this. DEMOCRACY ftw! Edited April 6, 2015 by Suifuto Link to comment Share on other sites More sharing options...
Mastikator2 Posted April 6, 2015 Share Posted April 6, 2015 really? I haven't noticed yet though. I have. I've tried shooting someone who just spawned and hasn't begun moving yet. Yeah I'm a terrible person, but I also consistently see 0 damage when I shoot. So yeah it exists already. Link to comment Share on other sites More sharing options...
Nama_Sui_Seijin Posted April 6, 2015 Author Share Posted April 6, 2015 (edited) I have. I've tried shooting someone who just spawned and hasn't begun moving yet. Yeah I'm a terrible person, but I also consistently see 0 damage when I shoot. So yeah it exists already. yes i noticed the zero's when you shout then, still the other player is under fire then. What chance would he even have dodging a grakata, braton let stand a shot of a latron prime? Actually none Edited April 6, 2015 by Suifuto Link to comment Share on other sites More sharing options...
Mastikator2 Posted April 6, 2015 Share Posted April 6, 2015 yes i noticed the zero's when you shout then, still the other player is under fire then. What chance would he even have dodging a grakata, braton let stand a shot of a latron prime? Actually none So? Link to comment Share on other sites More sharing options...
MechaGent Posted April 7, 2015 Share Posted April 7, 2015 So? He's saying that once the person loses their invulnerability, the likelihood of them being able to evade fire that is already upon them is low. Link to comment Share on other sites More sharing options...
zerogear5 Posted April 7, 2015 Share Posted April 7, 2015 id op for 2 buffs being invincible and invisible that way spawn camping would be harder and it would give the home base the advantage to come back from a 4 person ult spam better. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now