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Function To Toggle Companion's Aggression


nmuaddib
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So, a leveled sentinel, with a good weapon, can get some kills, specially when you are concentrating in a section in front of you, and the stray sneaky lone enemy tries to sucker punch you coming from the rear or flanks. But then again, if you are leveling weapons, you don't want your sentinel stealing that precious affinity. The problem is we can only do this at the arsenal, taking out/putting in the aggression mod.

 

Wouldn't it be cool if we had a hotkey/command to toggle the aggressive behavior on your companion? This way, on equipment leveling endless missions, at first you would switch it off, to avoid loosing affinity to it, and then when things get a little tougher, you could turn it on to have him watching your back.

 

Food for thought, DE.

 

Any Tenno support is welcome.

 

 

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Aura slot is best option been saying this for a long time

 

Sorry, did not follow your line of thought... I don't care much about the slot, I just want to control when a sentinel attacks or not during the mission, how would an Aura slot help achieving this?

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