Renkai141 Posted May 17, 2015 Share Posted May 17, 2015 A little late I'd say. I don't know if its going to be removed or is it going to stay.However some experienced players already know how it works with T1~T4's. Idea :Rewards are given by the X amount we counter to what tier it is.T1 &2 = 2 rewards T3&4 = 3 rewards How would this work out. This means that in DEFENCE every round will give 2 rewards every round along with Interception. Sabotage also counts along with the Caches.Sounds good on paper, but I still haven't fully thought it out yet.Some may say its just an excuse to get more while doing less. But, with baro being able to take most of the ducats can really give someone the THRILL of the void. As of now it's just a pain in the butt just to go there and wait for the rewards it gives. Thoughts? Link to comment Share on other sites More sharing options...
(PSN)urkonse Posted May 17, 2015 Share Posted May 17, 2015 nope. just make all stuff equal rare (same % to get) Link to comment Share on other sites More sharing options...
Renkai141 Posted May 17, 2015 Author Share Posted May 17, 2015 nope. just make all stuff equal rare (same % to get) how would that work? if I go to a T3 Sabotage. let's say there are 5 items. and the number of 100. A = 1-20 B = 21-40 C = 41-60 D = 61-80 E = 81-100 CDE = Volt prime parts A = Forma B = Vol P BP RNG says, let's roll a number between 1-100. Lands Number lands on 80. You will most likely get D. IF everything was the same. Then there would be no reason to have TIERS and only have 1 void. If that was it, then there would be a less chance of something appearing. Din't understand? https://www.khanacademy.org/math/algebra/solving-linear-equations-and-inequalities/old-school-equations/v/more-percent-problems Don't reply with such an inelegant question. Please. Link to comment Share on other sites More sharing options...
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