Khalixxa Posted June 1, 2015 Share Posted June 1, 2015 The idea is to have additional "special slots" for certain mod types that only mods of that type can be placed in. There have been discussions about having special slots for augments, and even about eliminating the "must-have" mods altogether. This idea should attack the source. The source of these issues is that all mods are in competition with one another for the same mod slots. It's not that the underused mods are bad conceptually, it's just that at some point they are better off in separate categories from the extremely popular ones. You already have this concept in the form of auras and stances. Aura/stance mods have that symbol on the top of their image indicating that they are exclusive to the aura/stance slot. Something similar could be done to create other categories of mods and mod slots. (Once upon a time, polarities might have handled this, but formae make it impossible.) For Warframes: - 2 additional mod slots for ability augment mods - 2 additional mod slots for movement, resistance, bleedout, stamina and detection mods For Melee Weapons: - 2 additional mod slots for channeling, finishers, blocking and syndicate mods For Primary/Secondary Weapons: - 2 additional mods slots for pretty much anything except damage These changes ought to be accompanied by the addition of new mods to make the choices even more interesting. Link to comment Share on other sites More sharing options...
(XBOX)LordPuck Posted June 1, 2015 Share Posted June 1, 2015 (edited) In essence, you want DE to give us back the 4 slots they took away from powers but repurpose them? Interesting. Edited June 1, 2015 by (XB1)LordPuck Link to comment Share on other sites More sharing options...
Khalixxa Posted June 1, 2015 Author Share Posted June 1, 2015 Essentially, yes. Now that you mention it, I didn't agree with the removal of ability mods in the first place. Link to comment Share on other sites More sharing options...
Kalvorax Posted June 1, 2015 Share Posted June 1, 2015 i found it funny, they removed the ability slots...just to turn around and add augments...smhadd in the four slots back, but keep them locked for augments only. Link to comment Share on other sites More sharing options...
Acos Posted June 1, 2015 Share Posted June 1, 2015 I'd be absolutely okay with this. Link to comment Share on other sites More sharing options...
zz_tophat Posted June 1, 2015 Share Posted June 1, 2015 I would love to be able to "fix" weapons that come with a serious handicap (like a loooong reload time or unsustainable ammo consumption or just a zoom that could be better) but not have to give up something important (like the ability to actually kill things) to do so. As it stands I have a number of weapons that are just inherently better than others just because they don't need those "fix" mods. For example my Tiberon feels like a superior weapon compared to my Sybaris because despite having 1 more forma than the Tiberon, the Sybaris requires a reload mod just to be almost as good (it's hard to try to compensate for the small mag because % bonuses don't do much for it's small ammo pool, so I just boost the reload speed). Link to comment Share on other sites More sharing options...
zoboso Posted June 1, 2015 Share Posted June 1, 2015 DE only removed 2 slots from warframe's and removed two = polarities and left those two slots intact. Also, why adding "agument" slots are requested and why we shouldn't be given said slots are noe and the same. Link to comment Share on other sites More sharing options...
N2-Power Posted June 1, 2015 Share Posted June 1, 2015 I see your point, but we should keep in mind this will make us more powerful and question is, do we need more power. Link to comment Share on other sites More sharing options...
Naqel Posted June 1, 2015 Share Posted June 1, 2015 The idea is to have additional "special slots" for certain mod types that only mods of that type can be placed in. Maybe... Certainly not in the way you suggest it though(it's a band aid, not a solution). Wouldn't really trust DE to get this kind of thing right anyway. Link to comment Share on other sites More sharing options...
Khalixxa Posted June 2, 2015 Author Share Posted June 2, 2015 The concept of polarities was originally intended to attack this same issue: that people have too little incentive to use most mods. Formae pretty much negate any value that polarities can serve now, however. Link to comment Share on other sites More sharing options...
Khalixxa Posted June 16, 2015 Author Share Posted June 16, 2015 Warframe "passives" could also have their own exclusive mod slot. Some passive mods would be generic while others would be for a specific warframe, leaving us choices for what passive we want. Link to comment Share on other sites More sharing options...
(PSN)zero1872001 Posted June 17, 2015 Share Posted June 17, 2015 I'd honestly just be happy with 1 augment slot. ^.^" Link to comment Share on other sites More sharing options...
Grom-84 Posted June 17, 2015 Share Posted June 17, 2015 (edited) Fuk no. Why not to ask just for 10 normal slots instead of current 8? Edited June 17, 2015 by Grom-84 Link to comment Share on other sites More sharing options...
Kaiservadin Posted June 17, 2015 Share Posted June 17, 2015 2 Aura mod slots and 2 aug mod slots .... but you can't use Energy and Health auto restore at the same time ! Link to comment Share on other sites More sharing options...
Khalixxa Posted July 1, 2015 Author Share Posted July 1, 2015 If we simply had more slots, then all mods of all types would still be in competition with one another. Some mods simply should be in competition with one another for a slot, for example, Vitality should not be in competition with Maglev. In this situation, creating more exclusive mod slots will increase the number of choices players can make. Link to comment Share on other sites More sharing options...
TheSpeaker Posted July 2, 2015 Share Posted July 2, 2015 In essence, you want DE to give us back the 4 slots they took away from powers but repurpose them? Interesting. they only took 2 Link to comment Share on other sites More sharing options...
injustible Posted July 2, 2015 Share Posted July 2, 2015 This idea is quite solid, hence the fact that some builds work, then a good augment comes and you can't use it. Adding an additional slot or two for augments could work (including the fact that you need to Forma a few slots to be able to use those augments). Link to comment Share on other sites More sharing options...
(PSN)NewYorkGameflow Posted July 2, 2015 Share Posted July 2, 2015 Great idea, I too feel we need a constructive way to add a certain additional mod or 2 on our belt. With the growth in augment mods and enemies, eventually, we're gonna have to address more room on our slot table in a way that doesn't break the game... or the enemy. +1 Link to comment Share on other sites More sharing options...
ApoMaTu3aTop Posted July 2, 2015 Share Posted July 2, 2015 I support this! Never understood why they removed warframe slots in the first place. Link to comment Share on other sites More sharing options...
(PSN)Cycl0ne200713 Posted July 2, 2015 Share Posted July 2, 2015 i'd say only one slot is needed for each. Link to comment Share on other sites More sharing options...
P0int.Zer0 Posted July 2, 2015 Share Posted July 2, 2015 The current system is allright, they just need to balance the numbers allready and make ALL mods valuable."Forcing" options on players is a bandaid and won´t fix the core Problem. Link to comment Share on other sites More sharing options...
Khalixxa Posted July 6, 2015 Author Share Posted July 6, 2015 "Forcing" options on players is a bandaid and won´t fix the core Problem. You can say that this is "forcing" options on people, but then separating weapon mods, warframe mods and sentinel mods into their own exclusing slots is the exact same kind of forcing. Sometimes, creating categories is a very elegant way of fostering diversity. There's an optimum of course, and that's what the discussion is for. Link to comment Share on other sites More sharing options...
P0int.Zer0 Posted July 9, 2015 Share Posted July 9, 2015 You can say that this is "forcing" options on people, but then separating weapon mods, warframe mods and sentinel mods into their own exclusing slots is the exact same kind of forcing. 1. Separating weapon mods, warframe mods and sentinel mods into their own exclusing slots is not the same thing, because a serration mod in my Warframe makes no sense. 2. Discussions have to bear the fact that people disagree. Link to comment Share on other sites More sharing options...
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