mishmashmarsh Posted June 3, 2015 Share Posted June 3, 2015 (edited) So as we all know shotguns are on the lower end of the spectrum and Rifles being at the top. I believe a way to fix this would be to just remove damage falloff. I mean shotguns already have a spread which makes them less effective at range than other weapon types, do they really need a damage falloff too? A perfect example of how this change would preform on shotguns is the Detron. The Detron is one of very few shotgun type weapons that do not have falloff damage. The Detron is far from OP and this weapon is a good example of how shotguns would preform without falloff damage. I propose that DE remove shotgun damage falloff. Weapons that become too powerful by this change should get either a spread increase or a slight damage reduction. I don't think there would be many shotgun type weapons that would become OP from this change, do you? let me know what you guys think, would love some feedback on this matter. Thanks for reading :) Edited June 3, 2015 by mishmashmarsh Link to comment Share on other sites More sharing options...
Demiax Posted June 3, 2015 Share Posted June 3, 2015 Sorry to burst your bubble, but this has been posted before. Probably hundreds of time. and the answer is always unknown. im sure in the future theyt will do a buff to shotties Link to comment Share on other sites More sharing options...
FelisImpurrator Posted June 3, 2015 Share Posted June 3, 2015 This. This so much. They don't need falloff on top of everything else. And really, I don't think ANY of them would become OP, even if Hek becomes a shotsniper again. Lots of powerful guns have been introduced since then. Also, bring projectile Kohm back. The projectile speed mod now only works on ONE gun, and new Kohm is just another generic shotgun but with spooling. Projectiles would probably make Kohmak better, too. Link to comment Share on other sites More sharing options...
mishmashmarsh Posted June 3, 2015 Author Share Posted June 3, 2015 This. This so much. They don't need falloff on top of everything else. And really, I don't think ANY of them would become OP, even if Hek becomes a shotsniper again. Lots of powerful guns have been introduced since then. Also, bring projectile Kohm back. The projectile speed mod now only works on ONE gun, and new Kohm is just another generic shotgun but with spooling. Projectiles would probably make Kohmak better, too. Even when the Kohm was at its most powerful there are still more OP weapons we have today. Link to comment Share on other sites More sharing options...
Akiryx Posted June 3, 2015 Share Posted June 3, 2015 Unfortunately the reason they got rid of projectile Kohm was for performance reasons, not balance issues, afaik. Does kind of nerf it though since no bouncing. Link to comment Share on other sites More sharing options...
mishmashmarsh Posted June 4, 2015 Author Share Posted June 4, 2015 Sorry to burst your bubble, but this has been posted before. Probably hundreds of time. and the answer is always unknown. im sure in the future theyt will do a buff to shotties Why you gotta burst my bubble :( (pop) Link to comment Share on other sites More sharing options...
DameDameNingen Posted June 4, 2015 Share Posted June 4, 2015 I think the problem with shotguns is really more a magazine size issue. Warframe usually involves fighting large hordes of enemies at once. This is why snipers have a problem as well. But shotguns compound this by forcing you to get up close, right in among the swarm, then you very quickly empty your magazine and end up helpless. Link to comment Share on other sites More sharing options...
hellsing320 Posted June 5, 2015 Share Posted June 5, 2015 Phage honestly kind of gets out of the niche of 'bad' weapons so I don't know what you guys are taking about Link to comment Share on other sites More sharing options...
mishmashmarsh Posted June 5, 2015 Author Share Posted June 5, 2015 Phage honestly kind of gets out of the niche of 'bad' weapons so I don't know what you guys are taking about To me the phage isn't a shotgun and its the only one with no damage falloff, well kinda. Link to comment Share on other sites More sharing options...
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