TrickBox Posted June 3, 2015 Share Posted June 3, 2015 " A double jump feature may find its way into gameplay in the near future. "No. Double jumps are a broken videogame mechanic, we can already perform wallrun and directional melee air attack, it's far enough.That's all. Thx. Bye. Bisous. Link to comment Share on other sites More sharing options...
Lukap99 Posted June 3, 2015 Share Posted June 3, 2015 Give it to Zephyr. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 3, 2015 Share Posted June 3, 2015 What? How u know if Doble jumps are not going to work in warframe?Directional air melee atacks are the most game breaking thing we have in game. Link to comment Share on other sites More sharing options...
Trase-Kor Posted June 3, 2015 Share Posted June 3, 2015 In what way are double-jumps inherently a 'broken videogame mechanic'? Do those same reasons hold up when implementing them in Warframe? Link to comment Share on other sites More sharing options...
xLordKogax Posted June 3, 2015 Share Posted June 3, 2015 Yay more to the Soo Called Parkour (Its Really Called Free-running) The back handspring mechanic should work more fluid. like if i wanna do continuous back handsprings I cant cuz my frame kinda stop after each flip Irl I can do continuous handsprings and end it with a Back tuck which is a Real Back flip. the one warframe gave us is a Back hand spring for those who dont know Gymnastics. Link to comment Share on other sites More sharing options...
TrickBox Posted June 3, 2015 Author Share Posted June 3, 2015 Directional melee (and parkour) is useful for the gameplay, it allows using melee against air enemies, while double jump add nothing to the gameplay, it can be fun for Zephyr for example because it kinda fits it's background. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted June 3, 2015 Share Posted June 3, 2015 double jump would basically do the same thing as mid-air directional melee atk, but since frames not equipped with a melee cannot use said atk, double jump would give them at least similar options coptering as it currently exists ingame is going away (FINALLY), along with stamina possibly, this will change the movement patterns of tenno across the board the tenno control a mystic power channeled from another dimension to wield supernatural abilities, but you've got a problem with them jumping in mid-air? Link to comment Share on other sites More sharing options...
shut Posted June 3, 2015 Share Posted June 3, 2015 (edited) In what way are double-jumps inherently a 'broken videogame mechanic'? Do those same reasons hold up when implementing them in Warframe?This.I personally agree with OP that double jumps have no place in the game (I think it defeats the purpose of parkour and doesn't fit the ninja theme at all, similar to directional melee), but his reasoning for it is absurd. There are plenty of games that pulled off double-jumping perfectly, such as TF2; and even the games that have a terrible double-jump system (e.g. Maplestory) give absolutely zero indication on how well it would do in this game. Edited June 3, 2015 by SortaRandom Link to comment Share on other sites More sharing options...
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