Lord-KEK Posted June 6, 2015 Share Posted June 6, 2015 (edited) OK my suggestion is very simple, the Defense tilesets in PVE could be really good maps for PVPReasons:-Large varieties in size-New and old players are (most likely) familiarized with these tilesets-They have integrated Span points-Lots of cover, nice design, self contained-The central area could be used for a future "king of the hill" style game modei mean just look at this! They are beautiful Now don't get me wrong DE, the current PVP maps are fine, but these tilesets have so much potential for PVP, i don't think ill be too hard to convert them into PVP maps, instead of designing new maps that could potentially take more timeJust saying Edited June 6, 2015 by Lord_GoldenEye Link to comment Share on other sites More sharing options...
Karukiku Posted June 6, 2015 Share Posted June 6, 2015 Yes! Link to comment Share on other sites More sharing options...
Whiteaggro Posted June 6, 2015 Share Posted June 6, 2015 I'd like smaller condensed maps over large raid-sized disasters please. Link to comment Share on other sites More sharing options...
Lord-KEK Posted June 6, 2015 Author Share Posted June 6, 2015 I'd like smaller condensed maps over large raid-sized disasters please. there are some defense maps that are really small, like draco, the venus tilesets, corpus gas city tilsets (defense, interception) Link to comment Share on other sites More sharing options...
MattHarrigan Posted June 6, 2015 Share Posted June 6, 2015 Very nice post! Not sure how well they work in actual PvP but I'd love to give them a try. Link to comment Share on other sites More sharing options...
Gelkor Posted June 6, 2015 Share Posted June 6, 2015 They'ed be cool for some kind of "King of the Mountain" type mode. Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 7, 2015 Share Posted June 7, 2015 All my yes. Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 7, 2015 Share Posted June 7, 2015 Ya know...while we're at it...why not include some of the other random, maze-like maps with narrow corridors? This way, there's potential for PvP maps to change as much as PvE maps do. However, I'd only want this if we ever get the chance to change our loadout in the middle of the match...and we get a preview of what the next match's map is going to be. I'd hate to bring a sniper to a CQC environment. Link to comment Share on other sites More sharing options...
Lord-KEK Posted June 7, 2015 Author Share Posted June 7, 2015 Ya know...while we're at it...why not include some of the other random, maze-like maps with narrow corridors? This way, there's potential for PvP maps to change as much as PvE maps do. However, I'd only want this if we ever get the chance to change our loadout in the middle of the match...and we get a preview of what the next match's map is going to be. I'd hate to bring a sniper to a CQC environment. well generated tilesets could be fun but also somewhat confusing, but sure why not. changing loadouts in the middle of the match "Battlefield style" sounds fun but the most loadouts you can have are like 5 loadouts? if you max the syndicate, that may provide an "unfair advantage" (and i put it on quotes) vs players who havent maxed out the syndicate, but again sure why not. however i do think the best way will be to have a "map Selection" (via Vote) on the map that the next game will take place, kinda like Counter Strike Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 7, 2015 Share Posted June 7, 2015 however i do think the best way will be to have a "map Selection" (via Vote) on the map that the next game will take place, kinda like Counter Strike Map voting ain't a bad idea... Link to comment Share on other sites More sharing options...
(XBOX)kr0mus Posted June 23, 2015 Share Posted June 23, 2015 well generated tilesets could be fun but also somewhat confusing, but sure why not. changing loadouts in the middle of the match "Battlefield style" sounds fun but the most loadouts you can have are like 5 loadouts? if you max the syndicate, that may provide an "unfair advantage" (and i put it on quotes) vs players who havent maxed out the syndicate, but again sure why not. however i do think the best way will be to have a "map Selection" (via Vote) on the map that the next game will take place, kinda like Counter Strike right now it can lead to a disclaimer advantage as you can't realiably pick wich one you want to use. Link to comment Share on other sites More sharing options...
cary2010haha1 Posted June 24, 2015 Share Posted June 24, 2015 so how do you stop a copt. in this open huge map? Link to comment Share on other sites More sharing options...
.Talia. Posted June 24, 2015 Share Posted June 24, 2015 (edited) I don't like these maps, too much open space. In my opinion a good PvP map gotta have flat opposing walls, long flat structures and solid objects opposed to the walls that enable us to bounce from one point to the other with parkour. Like old Europa (Now called Freight Line) was before they filled the walls with nonsensical objects. Big open maps like this, people would just sprint, copter and directional melee, very little options for parkour. Edited June 24, 2015 by RexSol Link to comment Share on other sites More sharing options...
zoboso Posted June 25, 2015 Share Posted June 25, 2015 Having large open maps would be a good change of pace. Link to comment Share on other sites More sharing options...
Lord-KEK Posted June 26, 2015 Author Share Posted June 26, 2015 I'd like smaller condensed maps over large raid-sized disasters please. so how do you stop a copt. in this open huge map? I don't like these maps, too much open space. In my opinion a good PvP map gotta have flat opposing walls, long flat structures and solid objects opposed to the walls that enable us to bounce from one point to the other with parkour. Like old Europa (Now called Freight Line) was before they filled the walls with nonsensical objects. Big open maps like this, people would just sprint, copter and directional melee, very little options for parkour. Well as for coptering and air melee, those will be removed with parkour 2.0 (aparently) But lets not be narow minded, maybe in future updates, PvP will have more than 8 players per match, larger maps will be necesary but hey there are smaller maps to chose from! like: Everyones favorite, Draco (grineer Shipyard defense/interception) not to much room for parkoir but very small Corpus Ice planet B? (sechura) here there are some nice posiblitiles for vertical parkour, and sniping positions Corpus Gas City (defense/iinterception) Open and mostly flat Grineer Asteroid Mine (defense/int) again mostly flat, large pilars for bouncing maneuvers? amd there are some others like the venus defense maps, void, eris, the derelict... Link to comment Share on other sites More sharing options...
cary2010haha1 Posted June 26, 2015 Share Posted June 26, 2015 PvP will have more than 8 players per match, larger maps will be necesary Ya~ we have not enough lag experience now, we need double lag, let the host handle 16 guys Link to comment Share on other sites More sharing options...
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