Stratego89 Posted May 22, 2016 Share Posted May 22, 2016 3 minutes ago, (XB1)EntropysAcolyte said: A few exceptions to the carney trend do not threaten the overall art style of the game. Artistic innovations/ expansions can widen appeal to the consumer base without infringing on visual dogma. Furthermore humans are hardwired to appreciate symmetry and well proportioned forms... I think the massively postive reception of this design suggests that no exaggerations are warranted. The concept is brilliant and if implemented needn't be altered in the least. Look at that piece of text, go play your quests, and understand what I mean afterwards when I say there's lore reasons that what you just said works against you and you REALLY need to play your quests. Also I'm not saying at all that this model should be any different if it were added nor that it shouldn't be added. Just stating some stuff. I for one would love to see this as an ash alternate skin. It already feels really warframe-y. Though personally I feel it's... missing something. Couldn't begin to figure out what though. Maybe once it's finished it'll feel... finished. xD (it could even just be the lack of colors and textures honestly. They make a big difference when looking at something) Link to comment Share on other sites More sharing options...
(XBOX)EntropysAcolyte Posted May 22, 2016 Share Posted May 22, 2016 6 minutes ago, Stratego89 said: Look at that piece of text, go play your quests, and understand what I mean afterwards when I say there's lore reasons that what you just said works against you and you REALLY need to play your quests. Also I'm not saying at all that this model should be any different if it were added nor that it shouldn't be added. Just stating some stuff. I for one would love to see this as an ash alternate skin. It already feels really warframe-y. Though personally I feel it's... missing something. Couldn't begin to figure out what though. Maybe once it's finished it'll feel... finished. xD (it could even just be the lack of colors and textures honestly. They make a big difference when looking at something) I have played the quests, I know the story, I understand your argument. My points were addressing realities outside of the fiction. Link to comment Share on other sites More sharing options...
ragmanrag Posted June 26, 2016 Author Share Posted June 26, 2016 Hi Everyone! Its been awhile since my last update! I've been experimenting with some rigging techniques to see if the head will move how I would like it to when I come to pose the mesh. I did a quick animation test to show how the head blades will pop out when the character is in battle mode, hope you like it! Have a great day! Rag. Link to comment Share on other sites More sharing options...
Shad0wWatcher Posted June 26, 2016 Share Posted June 26, 2016 6 minutes ago, ragmanrag said: Hi Everyone! Its been awhile since my last update! I've been experimenting with some rigging techniques to see if the head will move how I would like it to when I come to pose the mesh. I did a quick animation test to show how the head blades will pop out when the character is in battle mode, hope you like it! Have a great day! Rag. That's cool, that is amazing man! Lookin forward to your future updates. Link to comment Share on other sites More sharing options...
ragmanrag Posted June 26, 2016 Author Share Posted June 26, 2016 Just now, Shad0wWatcher said: That's cool, that is amazing man! Lookin forward to your future updates. Thanks man, more updates to come! Link to comment Share on other sites More sharing options...
derp215 Posted June 27, 2016 Share Posted June 27, 2016 3 hours ago, ragmanrag said: Hi Everyone! Its been awhile since my last update! I've been experimenting with some rigging techniques to see if the head will move how I would like it to when I come to pose the mesh. I did a quick animation test to show how the head blades will pop out when the character is in battle mode, hope you like it! Have a great day! Rag. Cool, this is just like how I imagined it! Awesome, man! Link to comment Share on other sites More sharing options...
Little-Cunny Posted June 30, 2016 Share Posted June 30, 2016 On June 27, 2016 at 5:37 AM, ragmanrag said: Hi Everyone! Its been awhile since my last update! I've been experimenting with some rigging techniques to see if the head will move how I would like it to when I come to pose the mesh. I did a quick animation test to show how the head blades will pop out when the character is in battle mode, hope you like it! Have a great day! Rag. If it was up to me, I'd make it pop at the same time. Link to comment Share on other sites More sharing options...
ragmanrag Posted July 2, 2016 Author Share Posted July 2, 2016 On 2016-06-26 at 10:36 PM, derp215 said: Cool, this is just like how I imagined it! Awesome, man! On 2016-06-30 at 8:32 AM, Slendy-Broseph said: If it was up to me, I'd make it pop at the same time. Thanks for the feedback! More updates to come soon! Link to comment Share on other sites More sharing options...
ragmanrag Posted August 28, 2016 Author Share Posted August 28, 2016 (edited) Hi All! Just a quick update showing the texturing of the head using substance painter. I wanted this Warframe to have camouflage stripes so that he can blend into the environment. Moreover, I added subtle detail to the green armour pieces as I didn't want to have a smooth look throughout. More updates to come and have a great day! Rag. Edited August 28, 2016 by ragmanrag Link to comment Share on other sites More sharing options...
(PSN)jc4science Posted August 29, 2016 Share Posted August 29, 2016 good god, this is gorgeous. once it's done, please advocate for it to DE, this needs to be a thing in-game Link to comment Share on other sites More sharing options...
ragmanrag Posted August 29, 2016 Author Share Posted August 29, 2016 14 hours ago, (PS4)jc-s_da-d said: good god, this is gorgeous. once it's done, please advocate for it to DE, this needs to be a thing in-game Thanks man, I really appreciate it!!! More updates to come soon! Have a great day! Rag! Link to comment Share on other sites More sharing options...
midtarget Posted September 3, 2016 Share Posted September 3, 2016 A bit too buff and detailed(needs some smooth areas), but otherwise good Link to comment Share on other sites More sharing options...
ragmanrag Posted September 18, 2016 Author Share Posted September 18, 2016 On 2016-09-03 at 6:11 PM, midtarget said: A bit too buff and detailed(needs some smooth areas), but otherwise good Thanks for the feedback! Link to comment Share on other sites More sharing options...
ragmanrag Posted September 18, 2016 Author Share Posted September 18, 2016 Hi All! Just a quick update showing my progress on texturing the character model. More updates to come and have a great day! Rag. Link to comment Share on other sites More sharing options...
ragmanrag Posted October 2, 2016 Author Share Posted October 2, 2016 Hi All! In this weeks update I wanted to show my progress on texturing the legs. I was inspired by tiger stripes and wanted to include these types of motifs into the design. More updates to come and have a great day! Rag. Link to comment Share on other sites More sharing options...
Shad0wWatcher Posted October 2, 2016 Share Posted October 2, 2016 Wow man the amount of dedication and detail keep putting into this is truly all inspiring. Link to comment Share on other sites More sharing options...
ragmanrag Posted October 2, 2016 Author Share Posted October 2, 2016 5 minutes ago, Shad0wWatcher said: Wow man the amount of dedication and detail keep putting into this is truly all inspiring. Thanks man, I really appreciate it!!! Link to comment Share on other sites More sharing options...
ragmanrag Posted October 16, 2016 Author Share Posted October 16, 2016 Hi All, Here is a quick update showing how some mesh pieces look in marmoset toolbag 2. I'm currently testing out different lighting/material setups to see which one looks the best. Thanks for looking! Rag. Link to comment Share on other sites More sharing options...
Shad0wWatcher Posted October 16, 2016 Share Posted October 16, 2016 1 hour ago, ragmanrag said: Hi All, Here is a quick update showing how some mesh pieces look in marmoset toolbag 2. I'm currently testing out different lighting/material setups to see which one looks the best. Thanks for looking! Rag. Absolutely stunning details my friend. Link to comment Share on other sites More sharing options...
Little-Cunny Posted October 17, 2016 Share Posted October 17, 2016 14 hours ago, ragmanrag said: Hi All, Here is a quick update showing how some mesh pieces look in marmoset toolbag 2. I'm currently testing out different lighting/material setups to see which one looks the best. Thanks for looking! Rag. Love the lotus symbol. But be wary for the in game lighting might be different. Link to comment Share on other sites More sharing options...
(XBOX)chillichillman Posted October 17, 2016 Share Posted October 17, 2016 How much you want for this? *Throws wallet at screen* Have you decided if this will be a skin or a whole new frame yet? Cause either way, my god. Link to comment Share on other sites More sharing options...
CelestialSabre Posted October 17, 2016 Share Posted October 17, 2016 This is beautiful man. I swear if the Devs make this a thing i will buy it just because i know you made it. Link to comment Share on other sites More sharing options...
ragmanrag Posted October 18, 2016 Author Share Posted October 18, 2016 (edited) On 2016-10-16 at 7:11 PM, Shad0wWatcher said: Absolutely stunning details my friend. @:Shad0wWatcher: Thanks for the kind comment Shad0w! 13 hours ago, Slendy-Broseph said: Love the lotus symbol. But be wary for the in game lighting might be different. @:Slendy-Broseph: Yeah, this was a early test for the lighting, the final will be more like Warframe. Thanks for looking! 10 hours ago, (XB1)chillichillman said: How much you want for this? *Throws wallet at screen* Have you decided if this will be a skin or a whole new frame yet? Cause either way, my god. @: (XB1)chillichillman: Thanks for the kind comment! This is a fan art piece as I really love the unique art style Warframe has, have a great day!!! 10 hours ago, CelestialSabre said: This is beautiful man. I swear if the Devs make this a thing i will buy it just because i know you made it. @: CelestialSabre: Wow, that's a very kind thing to say, i really appreciate it!!! More updates to come soon, and thanks again for all the support!!! Rag. Edited October 18, 2016 by ragmanrag Link to comment Share on other sites More sharing options...
ragmanrag Posted November 13, 2016 Author Share Posted November 13, 2016 Hi All, In this weeks update I wanted to show the final pedestal for the character to stand on, the renders were taken from marmoset toolbag 2. More updates to come and have a great day! Rag. Link to comment Share on other sites More sharing options...
ragmanrag Posted December 6, 2016 Author Share Posted December 6, 2016 Hi Everyone! Today I wanted to share the completed Shadow character model!!! Thanks for all the support and feed back, I hope you like the final result! More images can be seen on my artstation page too: https://www.artstation.com/artist/ragpremji Have a great day! Rag! Link to comment Share on other sites More sharing options...
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