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Ability To Wall Hug


DarkEnigma
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The problem with wall hugging is think of this scenario:
You go to quickly dodge around a box to get away from a chasing charger, instead you are suddenly hugged up against the wall and are mauled to death.
Or you go to run up a wall and jump off of it, only to find yourself cuddling it instead, causing you to stay in harms way for longer.

A sticky cover implementation would ruin the fast paced movement style of the game and DE has said as much.

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Frankly its already bad enough that the walls are now sticky the moment you sprint with 5 ft of something rather than the previous method, adding something like this in will only complicate and make world interaction all the more frustrating.

 

The saving grace to both would be to have a different key that could be pressed to initiate this function.  Though as others have pointed out with wall hugging and or "going to cover" as the system that ME2 & 3 beat into every player at any opportunity along with other games is not something that the dev's want.  The idea isn't firefights from behind cover, but rather explosive and rapid force to cut through foes.

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