DarkEnigma Posted May 20, 2013 Share Posted May 20, 2013 I have a feeling this is a feature that has been thought of in the past, but the ability to wall hug and shoot around corners would be cool. It will also add to the stealth aspect of the game as well. Link to comment Share on other sites More sharing options...
GoneM4d Posted May 20, 2013 Share Posted May 20, 2013 Like ghost recon style? Link to comment Share on other sites More sharing options...
MrGrae Posted May 20, 2013 Share Posted May 20, 2013 DE have already said they don't like this as it would get in the way of the fast-paced movement and combat style they want in Warframe. Link to comment Share on other sites More sharing options...
Kreios Posted May 20, 2013 Share Posted May 20, 2013 Well you can actually do it in game. run up a wall. hold ur buttons, n u'll side down the wall slowly while u can still aim & fire. i tried this with Jackal & its hell lots of fun. Link to comment Share on other sites More sharing options...
Tsukinoki Posted May 20, 2013 Share Posted May 20, 2013 The problem with wall hugging is think of this scenario:You go to quickly dodge around a box to get away from a chasing charger, instead you are suddenly hugged up against the wall and are mauled to death.Or you go to run up a wall and jump off of it, only to find yourself cuddling it instead, causing you to stay in harms way for longer.A sticky cover implementation would ruin the fast paced movement style of the game and DE has said as much. Link to comment Share on other sites More sharing options...
Enot83 Posted May 20, 2013 Share Posted May 20, 2013 Frankly its already bad enough that the walls are now sticky the moment you sprint with 5 ft of something rather than the previous method, adding something like this in will only complicate and make world interaction all the more frustrating. The saving grace to both would be to have a different key that could be pressed to initiate this function. Though as others have pointed out with wall hugging and or "going to cover" as the system that ME2 & 3 beat into every player at any opportunity along with other games is not something that the dev's want. The idea isn't firefights from behind cover, but rather explosive and rapid force to cut through foes. Link to comment Share on other sites More sharing options...
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