Gahrzerkire Posted June 18, 2015 Share Posted June 18, 2015 Doesn't work at all. Please fix would be wonderful. I miss my augments. Link to comment Share on other sites More sharing options...
Pythadragon Posted June 18, 2015 Share Posted June 18, 2015 I noticed that it does not restore your own shields. Does it affect allies at all? Personally I never thought it was intended to give you a full shield restore at 25 energy.. Link to comment Share on other sites More sharing options...
cary2010haha1 Posted June 19, 2015 Share Posted June 19, 2015 The power is total sucks now :P hard to hit, low damage, no aoe, syn mod failing, nearly no stun. Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 19, 2015 Share Posted June 19, 2015 The power is total sucks now :P hard to hit, low damage, no aoe, syn mod failing, nearly no stun. Doesn't it do about the same amount of damage as Pull? It's also kind of an aimbot within a cone... It also does the same stagger as Mag's Pull. I'm actually pretty sure the stagger is no different than the stagger it did before. Link to comment Share on other sites More sharing options...
cary2010haha1 Posted June 19, 2015 Share Posted June 19, 2015 Doesn't it do about the same amount of damage as Pull? It's also kind of an aimbot within a cone... It also does the same stagger as Mag's Pull. I'm actually pretty sure the stagger is no different than the stagger it did before. ex#1 is so slow, when you see a dash is coming you can just press shift two times and roll to anti-stun(or just copt.) mag #1 is faster and harder to use roll to anti it Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 19, 2015 Share Posted June 19, 2015 ex#1 is so slow, when you see a dash is coming you can just press shift two times and roll to anti-stun(or just copt.) mag #1 is faster and harder to use roll to anti it m, gotcha Link to comment Share on other sites More sharing options...
cary2010haha1 Posted June 19, 2015 Share Posted June 19, 2015 m, gotcha I find a new "bug" if a exca use # 1 to you, you just need to turn you back and walk away and the slash can't hit you(also you won't get stagger) don't even need to roll Link to comment Share on other sites More sharing options...
Gahrzerkire Posted June 19, 2015 Author Share Posted June 19, 2015 ^^^ all of which is annoying and kinda bull, but regardless purging should end up working/.// Link to comment Share on other sites More sharing options...
cary2010haha1 Posted June 19, 2015 Share Posted June 19, 2015 ^^^ all of which is annoying and kinda bull, but regardless purging should end up working/.// the whole #1 need a fix or re-work Link to comment Share on other sites More sharing options...
Aggh Posted June 20, 2015 Share Posted June 20, 2015 (edited) mag #1 is faster and harder to use roll to anti it This is nonsense. If you're coptering (which you should be doing anyways to make yourself a harder target for mag) you'll have enough momentum to keep moving while staggered even if they do land it. It's pretty easy to counter and harder to land on someone that knows what they're doing. Also, pull has a pretty long animation for how long you're left stationary/unable to move unless you do it mid copter. Personally I never thought it was intended to give you a full shield restore at 25 energy.. +1 Did people really think that an ability that had that much flexibility, mobility and damage should also be able to restore shields just because you plopped an augment on (which most frames have plenty of space for)? Edited June 20, 2015 by Aggh Link to comment Share on other sites More sharing options...
cary2010haha1 Posted June 20, 2015 Share Posted June 20, 2015 This is nonsense. If you're coptering (which you should be doing anyways to make yourself a harder target for mag) you'll have enough momentum to keep moving while staggered even if they do land it. It's pretty easy to counter and harder to land on someone that knows what they're doing. Also, pull has a pretty long animation for how long you're left stationary/unable to move unless you do it mid copter. but exca # 1 can avoid by just turn your back and walk away :P:P:P no need to counter it, just keep moving and exca #1 is useless now. And the syn mod won't work on teamate because now #1 won't lock on friendly target Link to comment Share on other sites More sharing options...
Aggh Posted June 20, 2015 Share Posted June 20, 2015 (edited) but exca # 1 can avoid by just turn your back and walk away :P:P:P no need to counter it, just keep moving and exca #1 is useless now. And the syn mod won't work on teamate because now #1 won't lock on friendly target Only if you're trying to do it at range. At relatively close range, it's impossible to dodge now and easy as hell to land. You missed the "had" in the second part of that post. Both the post I was responding to and my post were talking about the augment in the past tense. Edited June 20, 2015 by Aggh Link to comment Share on other sites More sharing options...
cary2010haha1 Posted June 20, 2015 Share Posted June 20, 2015 Only if you're trying to do it at range. At relatively close range, it's impossible to dodge now and easy as hell to land. You missed the "had" in the second part of that post. Both the post I was responding to and my post were talking about the augment in the past tense. yes it lock on me, but the mechanism is changed, the dash is quick and must chase up to target, but it do no damage or stagger. the damage of exca 2.0 #1 is done by the "slash" after dash, slow and can't hit any target if they move in the opposite direction. Link to comment Share on other sites More sharing options...
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