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Possible Archwing Mission


(XBOX)Eli and Niti
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First off, I love Archwing, I just want more.

 

There are a couple of ideas that have been playing through our clans collective hive mind.

 

1) A dedicated archwing planet... Or rather asteroid belt, where there would be lots of lovely Archwing missions to do.

 

2) Assassinate Missions.  Some form of giant (Famorianesque) ship to fight into and destroy.

 

3) Mixed missions - This would involve more missions like the first ever archwing mission.  You start off on the ship, fight through, then escape using the archwing. 

 

We thought there could be several types of missions like this, for instance;

You start on the Archwing, fight your way to a Grineer ship, destroy some hatches to gain access to the ship.  You then switch to a standard warframe mission (say a sabotage).  You fight through the ship, sabotage the core, and then have to escape through the hatch you entered in through earlier.  Due to the ships defences still being active, you must then use the archwing to escape (or destroy entering re-inforcements that are trying to repare the ship) until the ship detonates and your Lisset can come get you.

 

4) Sharkwing :P

 

5) The ability to fly around your Dojo in an archwing and see it from outside for a change... even have a defence type mission as training for archwing (no xp rewards or low xp/drops).

 

6) Cosmetic additions to your archwing such as skins, danglies, funky bling and the like.

 

7) Adding an archwing element to dark sector conflicts (assaulting through enemy archwings to get to the Solar rail etc).

 

8) Dark Sector and Void Archwing missions (maybe kept on the archwing planet).

 

9) More types of archwing missions, such as Rescue, survival (where instead of life support, the enemies drop fuel for a ship you are escorting), Escort missions, Hijack etc.

 

10) Archwing PVP?

 

and finally - The ability for your Sentinals to join you in archwing missions.

 

I get that alot of these have been sugested before (or not), and I get most people dont really care about archwing, but we at hive mind Midgard really love archwing, and want more :D
 

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5) The ability to fly around your Dojo in an archwing and see it from outside for a change... even have a defence type mission as training for archwing (no xp rewards or low xp/drops).

The rest of the suggestions are decent if a bit unoriginal. But this one has some logical flaws considering that each clan's dojo is customizable and would therefor look very different from one another. Just trying to imagine how my clan's dojo would look is a bit of a stretch of the imagination considering it is splayed out quite a bit.

 

If, however, you could go out and fly around a stock model dojo like the one on the star chart, that would be a different story. 

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The rest of the suggestions are decent if a bit unoriginal. But this one has some logical flaws considering that each clan's dojo is customizable and would therefor look very different from one another. Just trying to imagine how my clan's dojo would look is a bit of a stretch of the imagination considering it is splayed out quite a bit.

 

If, however, you could go out and fly around a stock model dojo like the one on the star chart, that would be a different story. 

 

Indeed, every dojo is unique, but since the base rooms they use are the same, why then cannot the exterior also be a generic model for each room segment. Just because each lego brick has a generic shape, does not mean the design you make with them is the same.

 

I dont see how the exterior of the rooms couldnt be "lego'ed" like the interior. Think more ISS, than relay, with each room having a set exterior that would use the same colour scheme as the interior.

 

As far as origionality goes, they werent supposed to be, just fairly easy to implement with regards the current code/art asset database that is already in warframe. However if you or anyone else has further ideas to add, please do. We stayed away from the more 'origional' ideas like fighting 'in' the void, and all the extra art work that would be required etc, but feel free to add anything you feel might be cool... hell, if you want to add Kubrow space suits, space to planet to sea archwing fights, or even giant infested derelict size space monsters, go right ahead ;D

 

Actually... Giant space mutants sound pretty cool too (Knights of Sidonia anyone?)

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I submitted a concept on how to tie up some loose ends currently hanging around in the game quite a while back, including a way to bring back the archwing content that was developed for the eyes of blight event.

 

Here's the TL;DR: Vay Hek's Prosecutor Beacons currently fullfill no function, with him being completely open on earth without a key now. Those beacons could be changed to build a key for an anti-formorian archwing mission similar to the ones in the Eyes of Blight event, eventually rewarding the same fire/status mods which were dropped in the event. It'd re-use the content developed for the event and just with that already expand the number of gamemodes for archwing from 3 to 4, a 33% increase xD

 

https://forums.warframe.com/index.php?/topic/443666-loose-ends-ceres-beacons-formorian-archwing-missions-concept-idea/

 

There's the admittedly slightly older concept post :)

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I submitted a concept on how to tie up some loose ends currently hanging around in the game quite a while back, including a way to bring back the archwing content that was developed for the eyes of blight event.

 

Here's the TL;DR: Vay Hek's Prosecutor Beacons currently fullfill no function, with him being completely open on earth without a key now. Those beacons could be changed to build a key for an anti-formorian archwing mission similar to the ones in the Eyes of Blight event, eventually rewarding the same fire/status mods which were dropped in the event. It'd re-use the content developed for the event and just with that already expand the number of gamemodes for archwing from 3 to 4, a 33% increase xD

 

https://forums.warframe.com/index.php?/topic/443666-loose-ends-ceres-beacons-formorian-archwing-missions-concept-idea/

 

There's the admittedly slightly older concept post :)

 

Nice reuse of assets :) plus I really liked that event.  I'm assuming that instead of the limited time we had in the event, we would actually get to kill it this time? That would be cool, and make for one hell of a survival/assassination mission, what with the constant spawn of enemies ^_^

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