iotimoline Posted May 24, 2013 Share Posted May 24, 2013 Why is it that we basically teleport into these hyperdimensional towers hidden between the plank lengths but still leave them via the standard-issue Tenno Exfiltration Shuttle? Don't get me wrong; the Orokin tileset looks boss as F***. But I think that it would make much more sense from an overal design perspective to have the exfiltration room be, for lack of a better term, a set of transporter pads you calmly sit on before the Orokin technology whisks you back to your Dojo. Link to comment Share on other sites More sharing options...
Ankath Posted May 24, 2013 Share Posted May 24, 2013 Maybe they use the keys like a car-key in their small ships to transfer themselves with the ships in the void? Link to comment Share on other sites More sharing options...
BMKing Posted May 24, 2013 Share Posted May 24, 2013 Yeah, it'd be nice to have a similar method to escape. It seems entirely out-of-place that you'd have your ship find a compatible docking port on one of these towers. Link to comment Share on other sites More sharing options...
SeventhFrost Posted May 24, 2013 Share Posted May 24, 2013 From what I understand, tenno tech is based off of orokin tech, so i'm not necessarily surprised our ships would dock with them. Also, you fly into the void... would you not fly out? xD Infiltration would have to be different, too, if that were the case. From what I can tell, though, the void is some sort of space you enter, and our ships are what we use to get around, so yeah xD. Link to comment Share on other sites More sharing options...
ChaosGit Posted May 25, 2013 Share Posted May 25, 2013 (edited) I find it more odd that we have convenient extraction ports on enemy Grineer/Corpus ships. Edited May 25, 2013 by ChaosGit Link to comment Share on other sites More sharing options...
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