PlebbyMilliner Posted August 2, 2015 Share Posted August 2, 2015 (edited) As has been reported in numerous threads, but this is the best evidence I can provide. Be sure to watch at 60fps to catch most of it. It starts smooth in the tunnels, but when it opens up after around 0:50 or so, it feels like playing at 15fps. Go from there until around 2:34 for a good segment. My system is running 2x GeForce 970 in SLI and an Intel 4690K processor under Windows 8.1 currently. However, this problem was present with my previous system with a GeForce 660Ti and a i5-750. SLI on/off does not matter Vsync is off (I use GSync, but have tried it both on/off) The game was running well prior to the "multi-threaded performance improvements" introduced around Update 16.5. It does not appear to be a graphical problem, but instead a game engine update issue. Doing a frame-by-frame analysis, you can usually see 3 updated frames and then 1 duplicate. Overall the actual render framerate appears to be solid, but the underlying engine updates are stuttering. This, coupled with the UI scaling bugs that have not been fixed since November have really soured my Warframe experience. For extra fun, also note the "spinning" AI enemies. Edited August 2, 2015 by PlebbyMilliner Link to comment Share on other sites More sharing options...
Nichivo Posted August 11, 2015 Share Posted August 11, 2015 something is definately off with u17 Link to comment Share on other sites More sharing options...
PlebbyMilliner Posted August 13, 2015 Author Share Posted August 13, 2015 It's been "off" since U16.5. That was middle of May. 3 months later and no fix. Link to comment Share on other sites More sharing options...
the_gnome Posted August 23, 2015 Share Posted August 23, 2015 running in 32bit seems to remove the stutter for me man but still has issues on some tile sets like sliding to the left or right when turning :) hell i even slid clear across a walk way earlier while doing an interception on a corpus ice base. Link to comment Share on other sites More sharing options...
Frawg Posted August 23, 2015 Share Posted August 23, 2015 Nvidia offers an option that allows the cpu to prerender 1-4 frames if the gpu cannot keep up. I've noticed that this feature can cause some stuttering issues in some games. Link to comment Share on other sites More sharing options...
Sparkfear Posted September 1, 2015 Share Posted September 1, 2015 All my stutter issues have been fixed by using borderless fullscreen. Link to comment Share on other sites More sharing options...
DrTacos Posted January 22, 2016 Share Posted January 22, 2016 (edited) Did you ever manage to fix this problem? I've been experiencing the same thing (SLI 980 Ti and G-Sync 1440p 144hz). EDIT: Well, fixed it a few minutes after seeing this post. Multi Threaded Rendering to off in the WF Launcher settings solved it for me. Edited January 22, 2016 by DrTacos Link to comment Share on other sites More sharing options...
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