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Quicker Assassination Animation For All Weapons


MurderHoboDinosaur
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Which is needed moreso for dual weapons such as the dual ichor, as the time taken to do a fancy animation gets you eiher discovered by an enemy thus negating the whole point of stealth attacks, or gets you killed as you go through the 1-2 second animations which leaves you exposed long enough to get killed, moreso on higher levels.

 

 

Thoughts, ideas on how to quicken them yet retain the unique killing power of each melee weapon? Or is this a bad idea overall?

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The animations are pleasing visually, but yes the mechanic of being discovered or heavily damaged/killed doing them sucks.

 

What should happen is time should freeze for the time the animation takes (hard to manage in squads I know), or at least it should be impossible to be detected while the animation is running.

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