Flibbertigibbety Posted August 23, 2015 Share Posted August 23, 2015 (edited) I really enjoy the ability to do stealth gameplay, but it's really too slow and prone to failure in crowds. A couple things might improve this. First... which is something that's been discussed many times, is simply speeding up the stealth kill animation. Second... Perhaps you kill an enemy, and have an option to swing them around, killing a couple other enemies in the process. Perhaps it could be something global, or another combo that could be added to stance mods. Third... creation of a distraction to get enemies to turn away for a few moments. Perhaps a gear item that could be used. Could help with rooms of larger groups of enemies that are all facing different directions are not walking any sort of a patrol path. Edited August 23, 2015 by flibbertig155 Link to comment Share on other sites More sharing options...
5H4DE Posted August 23, 2015 Share Posted August 23, 2015 I'd really love if killing 1 enemy with a finisher would make your character chain it on nearby enemies , maybe different animation for taking down multiple targets at once when they are close to each other ? Link to comment Share on other sites More sharing options...
Misgenesis Posted August 23, 2015 Share Posted August 23, 2015 (edited) I thought about this the other day when i was messing around with Rest, Equinox. Its really useful but the melee finisher speed brings it down a little. And on about finishers, they need to fix the enemies dying before the animation is even complete. Edited August 23, 2015 by Misgenesis Link to comment Share on other sites More sharing options...
Scar.Heart Posted August 23, 2015 Share Posted August 23, 2015 Agreed. Often times, I try to kill things with silenced gear, since a stealth attack with melee weapons can wind up exposing you mid-animation. Of the listed options, I feel number one sounds best, minus the AoE. Link to comment Share on other sites More sharing options...
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