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Stealth Killing Is Too Slow....


Flibbertigibbety
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I really enjoy the ability to do stealth gameplay, but it's really too slow and prone to failure in crowds. A couple things might improve this.

 

First... which is something that's been discussed many times, is simply speeding up the stealth kill animation.

 

Second... Perhaps you kill an enemy, and have an option to swing them around, killing a couple other enemies in the process. Perhaps it could be something global, or another combo that could be added to stance mods.

 

Third... creation of a distraction to get enemies to turn away for a few moments. Perhaps a gear item that could be used. Could help with rooms of larger groups of enemies that are all facing different directions are not walking any sort of a patrol path.

Edited by flibbertig155
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I thought about this the other day when i was messing around with Rest, Equinox.

 

Its really useful but the melee finisher speed brings it down a little.

 

And on about finishers, they need to fix the enemies dying before the animation is even complete.

Edited by Misgenesis
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