jetstrap Posted September 11, 2015 Share Posted September 11, 2015 The title says all, we know this game is Peer to Peer(p2p), when a client disconnects at/after say rotation A at 10th wave and reconnects the rest of the squad will obtain rewards of rotation B while at 15th wave but the reconnected client gets the reward what was obtained on rotation A on 5th wave. This is annoying and when favorable rewards are given at rotation C and the reconnected client gets the previous rotation rewards.The real issue of this is when playing T4 Interception when a client is disconnected at wave 12 and successfully reconnects back he/she has no way to obtain all the 12 rewards and the cycle restarts from 1st wave, this is extremely frustrating, is it so hard to resync the rotations from the host ? Link to comment Share on other sites More sharing options...
jetstrap Posted September 12, 2015 Author Share Posted September 12, 2015 (edited) Sad, that no one cares(until and unless you are the victim) about this, a moderator could move this to feedback/suggestion section. Edited September 12, 2015 by jetstrap Link to comment Share on other sites More sharing options...
yohaseo Posted September 12, 2015 Share Posted September 12, 2015 ive had similar happen but because my issue is mostly wifi based (or hardware issues) i often cant reconnect in a timely manor so i dont often try to and losing alot of stuff is kind of annoying but meh Link to comment Share on other sites More sharing options...
khaotixxx Posted September 12, 2015 Share Posted September 12, 2015 This problem goes further: if you get disconnected you will loose the rewards, AND the ressources/mods you've got De should find a way to let us get back what we had before getting dced... Link to comment Share on other sites More sharing options...
yohaseo Posted September 12, 2015 Share Posted September 12, 2015 This problem goes further: if you get disconnected you will loose the rewards, AND the ressources/mods you've got De should find a way to let us get back what we had before getting dced... i would think being able to keep things from the last "checkpoint" would have been a thing to at least somewhat prevent the loss of everything but then again no idea how difficult it would be to even implement such a feature Link to comment Share on other sites More sharing options...
khaotixxx Posted September 12, 2015 Share Posted September 12, 2015 Again no idea how difficult it would be to even implement such a feature The problem have always been and will always be the difficulty to implement features.. BTW, The idea of checkpoints is quite good, something like a progress save every mins/rotations can get the problem off. Link to comment Share on other sites More sharing options...
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