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Why Are The Rewards Not Resynced To The Clients When Reconnected?


jetstrap
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The title says all, we know this game is Peer to Peer(p2p), when a client disconnects at/after say rotation A at 10th wave and reconnects the rest of the squad will obtain rewards of rotation B while at 15th wave but the reconnected client gets the reward what was obtained on rotation A on 5th wave. This is annoying and when favorable rewards are given at rotation C and the reconnected client gets the previous rotation rewards.



The real issue of this is when playing T4 Interception when a client is disconnected at wave 12 and successfully reconnects back he/she has no way to obtain all the 12 rewards and the cycle restarts from 1st wave, this is extremely frustrating, is it so hard to resync the rotations from the host ?

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This problem goes further: if you get disconnected you will loose the rewards, AND the ressources/mods you've got

De should find a way to let us get back what we had before getting dced...

 

i would think being able to keep things from the last "checkpoint" would have been a thing to at least somewhat prevent the loss of everything but then again no idea how difficult it would be to even implement such a feature 

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Again no idea how difficult it would be to even implement such a feature 

 

The problem have always been and will always be the difficulty to implement features..

 

BTW, The idea of checkpoints is quite good, something like a progress save every mins/rotations can get the problem off.

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