KavasMasta Posted September 22, 2015 Share Posted September 22, 2015 Make the weapons have all of there respective damage mods inherent rather than mod cards. Just a suggestion Link to comment Share on other sites More sharing options...
taiiat Posted September 22, 2015 Share Posted September 22, 2015 (edited) and then suddenly your Weapon requires 45,000,000 XP to get to Lv30 instead of ~450,000 to compensate for the time investment loss from the Damage Mods that no longer exist. but nobody thinks about that part, they'd just complain after the fact. Edited September 22, 2015 by taiiat Link to comment Share on other sites More sharing options...
(PSN)Karkinnos Posted September 22, 2015 Share Posted September 22, 2015 Actually this is a thing already in the extreamly slow process of happening. In the last Devstream they statedthat htey hate how many mods are mandatory on weapons and are trying to slwoly make mandatory mods baseline inorder to help with build varitey; like how they made all warframes have their abilitys as they level. That said Elemental damage mods and the courpter Damage for a penelty mods would never become baseline. Mostly things like Seration ; which without them I could actually fit htings like faster reload, or more ammo onto them. Link to comment Share on other sites More sharing options...
Brandr_ Posted September 22, 2015 Share Posted September 22, 2015 Devs are working on the mods system to possibly incorporate this idea Link to comment Share on other sites More sharing options...
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