JustGotFadedAhaha Posted September 23, 2015 Share Posted September 23, 2015 (edited) Now I have a few ideas for melee. While Using melee as in switched to the weapon, I think you should be less susceptible to staggers for example the rollers and hooks and maybe faster knockdown recovery depending on the type of melee you are using. Daggers/swords get fast recovery while the huge weapons get a bit slower recovery. Now speaking of swords and daggers Ive run into a bit of a problem while facing grineer. Those grineer shieldmen are extremely hard to hit or get around. Idk if its just the weapon im using (Dragon Nikana: Blind Justice) but there is no way to hit them unless I knock them down or stagger them. Now you may say that is an easy thing to do but using melee makes you more vulnerable because you are in the middle of the fight slashing getting shot at from all directions, and for weapons with especially small knockdown radius like the nikana it is hard to knock them down and get the kill, not to mention the time it takes to do that can get you easily killed. And speaking of hard to hit enemies there is always the problem with flying enemies or very small enemies on the ground. I would like to see your guys' take on this subject. Edited September 23, 2015 by MyNutsHaveExploded Link to comment Share on other sites More sharing options...
Lukap99 Posted September 23, 2015 Share Posted September 23, 2015 Clean up your post with paragraphs and sections please. Link to comment Share on other sites More sharing options...
Cloaked_One Posted September 24, 2015 Share Posted September 24, 2015 I recommend the flying kick (jump and slide in midair) to knock them down and to a sliding slash back at them. (in the case of many enemy units) It is better to stay moving doing dmg than staying immobile getting up from a jump slam with many enemies around. Link to comment Share on other sites More sharing options...
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