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Sentinel Improvements


Volt_Cruelerz
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1. When we crouch, they fly right behind our back so that they are blocked from excessive damage.

2. Reduce travel time for projectiles/increase accuracy; right now, my Wyrm struggles to hit a Roller at 5m. EDIT: turns out the hotfix just a short bit after this thread was made included this change :D

3. Add UI element displaying their current status

4. Fix Crowd Dispersion

5. Absorb+Cloak

Edited by Volt_Cruelerz
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Agreed. Worm and Shade could use some love. Don't know about the cube, buddy of mine has it and it seems to work pretty well. Least anyways the vaporize actually works unlike crowd dispersion and ghost. I've lost track of how many mobs see through my ghost. I don't even rely on it anymore.

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