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[Ideas] Mission Playlist


Dreamer_Frisk
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Aside of what the strange looks and angry topics, let us have a view over the following: Mission Playlists.

(This may be a bit complex but oh well)

 

"What exactly is a mission playlist?"

 

It's rather simple, it's where you go into randomized mission tilesets and modes if you don't feel like farming a node, you can do this.

 

"How will we be able to tell what mission types we are gonna be put into?"

 

That's where we shall carry out with types of mission playlists.

 

Allstar Playlist: Random missions of any type will be executed to play.

Stealth Playlist: Random missions that don't trigger alarms will be executed to play.

Striker Playlist: Random missions that involve a lot of killing will be executed to play.

Defender Playlist: Random missions that involve defensive tactics will be executed to play.

 

"That'd sound fine and all, but what if I don't want to fight a certain faction?"

 

We shall contain your selected modifiers for such a thing.

 

Decayed Clones - Grineer are the only enemies in that playlist.

Profitable Merchants - Corpus are the only enemies in that playlist.

Virus Monsters - Infested are the only enemies in that playlist.

No Preference - No modifier, any enemy faction in that mission may be in that playlist.

 

"We get that, but most nodes are too easy, can we choose the difficulty for that?"

 

Yes, you can, Heroic and higher has to be voted for by the party if applicable.

 

Starting Out - Enemies range from levels 10-20 in that playlist.

Warming Up - Enemies range from levels 25-35 in that playlist.

Standards - Enemies range from levels 40-55 in that playlist.

Heroic - Enemies range from levels 57-65 in that playlist.

Danger Zone - Enemies range from levels 70-80 in that playlist.

Are you mad? - Enemies range from levels 90-100 in that playlist.

Rolling Die - Enemies range from levels 1-100 in that playlist.

 

"What about enemy types? Can we choose such a thing?"

 

You can, but those are voted for by the party if applicable.

 

Small Troops - No Heavy or Eximus units appear in that playlist.

Regulated - No modifier, enemy selection is unchanged in that playlist.

Big Boys - All encountered enemies are Heavy units in that playlist.

Leadership - All encountered enemies are Eximus units in that playlist.

Manic! - All Grineer missions only have Manics in that playlist, have fun.

Bursa? Hardly knew 'er. - All Corpus units are Bursa units in that playlist.

Proxy Army - All Corpus units are robotics in that playlist.

Cover or Crash - All encountered enemies are Sniper units in that playlist.

Fisticufss - All encountered enemies are Melee units in that playlsit.

Unchained - Bosses may appear in missions in that playlist, specific drops for certain bosses will be disabled.

"What about behavior?"

 

This, again, shall be voted for by the party.

 

Angry - Enemies will not stagger nor seek cover in that playlist.

Grenadiers - Enemies will more often throw grenades in that playlist.

Cower - Enemies will deploy or find cover at first glance of seeing the player in that playlist, this includes Heavy units.

Precision - Enemies will attempt to fire at your head to deal more damage in that playlist.

 

I've wanted a few things like this before, and I feel it's a great way to test the limits upon your weaponry and frames.

What do you think?

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I like the idea but would remove the enemy modifiers.

being able to set a mission to only a certain type of enemy, (eximus, heavy, manics, etc) would be detrimental to farming.

 

part of the fun (or horrow, w/e) of trying to get Oberon is the rarity of Eximus and that they don't always drop a BP.

but if I can just set a mission to Eximus only, I could get all BPs and spares to sell.

 

some mods are only rare because the enemies that drop them are rare.

 

short TL;DR

 

good idea but,

enemy modifier would break economy
 

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I like the idea but would remove the enemy modifiers.

being able to set a mission to only a certain type of enemy, (eximus, heavy, manics, etc) would be detrimental to farming.

 

part of the fun (or horrow, w/e) of trying to get Oberon is the rarity of Eximus and that they don't always drop a BP.

but if I can just set a mission to Eximus only, I could get all BPs and spares to sell.

 

some mods are only rare because the enemies that drop them are rare.

 

short TL;DR

 

good idea but,

enemy modifier would break economy

 

But here is this; you can choose your modifiers, that, and certain enemy drops should be disabled by then if any modifiers are active.

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