Pisirk Posted May 30, 2013 Share Posted May 30, 2013 I know you guys are busy and have a set priority but please help me satisfy my curiosity as to when mastery levels will actually matter? While I'm at this topic, I'd like to discuss future releases and how to make them more friendly to people who have replayed the game several times. Currently there is a lack of attention towards the use of mastery levels and as so I'd like to propose for some future releases to take advantage of this by setting content behind mastery levels. I'm not talking about weapons or warframes or catalysts. But contents like new locations, new mobs and new missions. The reasoning behind this is so that as developers you guys can adjust speed that people consume the content through XP. And with these content being XP locked, your older player base can have a kick start on this content without the need to replay the game again. And while you may ask what of the new players aren't you locking content for them? Yes but the new players have yet seen much of the game and everything is still fresh for them so they can play through the original content before moving to the newest addition. This prolongs gameplay for the new players while not penalizing the older players. All this as opposed to locking content behind RNG. Please consider! Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now