Onite Posted May 30, 2013 Share Posted May 30, 2013 So alot of people end game dont have a use for affinity when all their stuff is max level. Yes, you can use forma, but sometimes its not needed or you're satisfied with how powerful you are. So i thought of a new idea for a sentinel. Crucible. A non combative sentinel that only serves one purpose. To soak up as much EXP as it can. Every time it levels up, it gives you a random item that can be obtained through the mission rewards system. Based on it's level. Maybe something like a pool of possible outcomes. Levels 1-10: common items. 10-20: uncommon items are added to the pool. 20-30: rare items are added to the pool. Every time it gets to level 30, it resets to level 1. It would have no skill slots because its a non combative sentinel, but can still be destroyed while out, resulting in you no longer receiving EXP for the rest of the mission for your sentinel. This sentinel will punish rushers and reward more steady gameplay by keeping your sentinel fed with constant EXP and kept alive. Link to comment Share on other sites More sharing options...
SolluxCaptorTA Posted May 30, 2013 Share Posted May 30, 2013 It should have skill slots, and they should consist of utility stuff like Regen (so it can survive better) and precepts that consist of hiding behind you and avoiding damage as best it can. Link to comment Share on other sites More sharing options...
Onite Posted May 30, 2013 Author Share Posted May 30, 2013 It should have skill slots, and they should consist of utility stuff like Regen (so it can survive better) and precepts that consist of hiding behind you and avoiding damage as best it can. That would make it too easy and imbalance the risk/reward. Link to comment Share on other sites More sharing options...
NotaCobra Posted May 30, 2013 Share Posted May 30, 2013 I can imagine it having 2 mods; Manufactory; Causes gained affininity to be converted into crafting materials (Ferrite, nanospores for early levels, through alloy plate and rubedo, and up to orokin cells and control modules). Repository; Stores gained affinity, converted into fusion cores 1k affinity = 1 mod unit (An unrelated common mod is worth 1) such that 3k affinity = one level 3 common fusion core. Link to comment Share on other sites More sharing options...
Onite Posted May 30, 2013 Author Share Posted May 30, 2013 I can imagine it having 2 mods; Manufactory; Causes gained affininity to be converted into crafting materials (Ferrite, nanospores for early levels, through alloy plate and rubedo, and up to orokin cells and control modules). Repository; Stores gained affinity, converted into fusion cores 1k affinity = 1 mod unit (An unrelated common mod is worth 1) such that 3k affinity = one level 3 common fusion core. Thats a thought. Link to comment Share on other sites More sharing options...
Onite Posted June 2, 2013 Author Share Posted June 2, 2013 Bumping all the way from page 12 of the forums. The spam is terrible. (seriously guys? Dont post questions as a thread in the gameplay feedback.) Link to comment Share on other sites More sharing options...
NicoLews Posted June 2, 2013 Share Posted June 2, 2013 Nice idea, especially with the precepts to choose the actual output of the crucible :-) Link to comment Share on other sites More sharing options...
Lady_Khaos Posted June 3, 2013 Share Posted June 3, 2013 Bumping because this is a cool idea. Link to comment Share on other sites More sharing options...
Dubey Posted June 3, 2013 Share Posted June 3, 2013 Added to the combined Sentinel page. https://forums.warframe.com/index.php?/topic/56786-idea-sentinel-ideas-combined/ Link to comment Share on other sites More sharing options...
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