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Star Citizen Alpha 2.0 Changes Detailed!


TheErebus.
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http://www.pcgamer.com/the-technomancer-trailer-features-electro-combat-companions-more/

So I wanna first show off this little video right here. It's about an upcoming game called Technomancer (Developed by Spider Games). 

 

The article states that:

As you can see, it features fighting. Also, stealth. Also loot, companions, romance, and other vaguely BioWarey things. You're Zachariah, a 'technomancer' able to use magic electric powers, and three different fighting styles in combat.

 

 Here's a bit more, from the press release:

 

"In the video, you'll see Zachariah fighting and exploring throughout the markets and shanties of Noctis, one of the major cities in The Technomancer, where over a hundred years of separation from Earth, new cultures, clans, and super-powers formed throughout Mars, causing clashes and in-fighting across the red planet.

 

"It's not all about the combat, though, with a deep, modular crafting system changing the visible and active qualities of clothing and weapons from scrap you find on Mars. Cut off from Earth for 120 years, Mars is a world in conflict, with many different cultures and communities - and the games weapons and clothing reflect this quality, with jury rigged and make-shift weapons and armor, designed for survival, or militaristic rule!" 

 

I do want to warn you guys that the last two games these devs made were very mediocre, so it'd be best to wait for more information before getting hyped.

 

http://www.pcgamer.com/big-changes-are-coming-in-the-star-citizen-alpha-20-release/

There are some big changes coming to Star Citizen alpha 2.0:

"The "flashiest" feature in alpha 2.0 are the new flight modes, which will selectively modify ship behaviors in order to better suit particular situations. For instance, ships will launch in Precision mode, which reduces top speed and scales back acceleration in exchange for finer and easier maneuvering, while Cruise mode is the exact opposite: "Velocity at the expense of control," as Cloud Imperium Games explained in yesterday's update. The third mode, SCM [space Combat Maneuvering] appears quite similar to the current Arena Commander flight model, but now calculates maximum velocity dynamically as a function of force and mass in order to optimize each ship's performance in a fight."

 

"Quantum Travel sounds similar to Cruise mode, but functions separately through the Quantum Drive, which enables long-distance travel over relatively short time periods. The limitations of the Quantum Drive mean that any ship equipped with one can achieve the same maximum velocity of 0.2c—that's one-fifth the speed of light—but some will take longer to get there than others."

 

"At these speeds, tiny variations in angle will result in massively different flight paths, so this is where slower ships will have the chance to escape a faster ship accosting them," CIG explained. "Of course, traveling at these incredible speeds is quite dangerous, so the ship computer will automatically pull you out of Quantum Travel if the possibility of collision is detected or the ship has any downed shields."

 

There is no official release date for Alpha 2.0 but there is a video in the original article explaining it all.

Edited by TheErebus.
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Is there anything in Star Citizen that caters to the stealth-desiring crowd, besides that one Hornet Ghost ship?  I understand they plan to make it so you can also board other ships like a pirate or something, but I don't think they've gotten that far in development, right?

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Is there anything in Star Citizen that caters to the stealth-desiring crowd, besides that one Hornet Ghost ship?  I understand they plan to make it so you can also board other ships like a pirate or something, but I don't think they've gotten that far in development, right?

*shrug*

I don't play Star Citizen, so I have no clue.

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