Wotca Posted November 1, 2015 Share Posted November 1, 2015 While wall latched put crosshair on the enemy, if you met a certain elevation and distance criteria you get a finisher prompt. Make the vertical distance very generous. Activating it will launch your frame down onto the enemy (very fast and straight line with an energy trail), performing a finisher with a new death from above animation. More animation work I know, but would add something useful to wall latch. Great synergy with Arcane Arachne enhancement too ;) Or, less complicated, aim at a surface while wall latched and melee to launch toward the surface, performing a ground slam on contact. Damage multiplier added as well, possibly bonus melee counters. Just, something, to make me want to use latch. Link to comment Share on other sites More sharing options...
tinyranitar Posted November 1, 2015 Share Posted November 1, 2015 Well, I use latch to reset double jump, but yeah your idea sounds cool Link to comment Share on other sites More sharing options...
Tenedranox Posted November 1, 2015 Share Posted November 1, 2015 (edited) Directly thinking of smth like this: Edited November 1, 2015 by Dragonblack175 Link to comment Share on other sites More sharing options...
Akiryx Posted November 1, 2015 Share Posted November 1, 2015 Well, I use latch to reset double jump, but yeah your idea sounds cool Why use Wall Latch for that? Just use the bounce. Faster, and looks better. Link to comment Share on other sites More sharing options...
Wotca Posted November 2, 2015 Author Share Posted November 2, 2015 Directly thinking of smth like this: Yeah pretty much like that but without any stealth requirement. I'm envisioning in the heat of combat bullet jumping up to a wall, latching, and then launching down into a Nullifier with a finisher. Then go to town on his buddies with your melee with a bonus multiplier (if melee is equipped). Same idea with the ground slam except no finisher or target mob needed. Link to comment Share on other sites More sharing options...
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