Aethernet Posted May 31, 2013 Share Posted May 31, 2013 I will have literally just cleared a dead end room and take two steps when suddenly I have enemies behind me, often including heavies ALONG with the enemies I'm fighting in front of me. It's no problem duo/co-op but when I'm soloing and clear a room, I expect it to stay somewhat clear for longer than 5 seconds(except with Corpus of course) so I can put up a fight. I have to say it's mostly grineer giving me issues as they tend to just load up on seekers and throw 2-3 heavies out in a pincer motion that shouldn't be possible. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted May 31, 2013 Share Posted May 31, 2013 yes it's kind of a problem the spawns need to happen at least 2 tiles away the "40 grinner just spawned in the closet behind me" is really @(*()$ stupid Link to comment Share on other sites More sharing options...
Carcharias Posted May 31, 2013 Share Posted May 31, 2013 (edited) Yea I'm all for keep the action coming, but the spawning 3 seconds after I cleared that room is getting kinda old, even if its not a dead end, I was just there. I feel like the unappreciated maid sometimes, "I just cleaned this place up !" Edited May 31, 2013 by Carcharias Link to comment Share on other sites More sharing options...
Aethernet Posted May 31, 2013 Author Share Posted May 31, 2013 Oh good it's not just me. If they were like, breaking in through windows or something cinematic like that I'd be cool with it as long as it wasn't overwhelmingly difficult. Link to comment Share on other sites More sharing options...
Madotsuki Posted May 31, 2013 Share Posted May 31, 2013 Happens every single mission. Particularly frustrating when you're trying to stealth. Link to comment Share on other sites More sharing options...
Soul_Shinobi Posted August 22, 2013 Share Posted August 22, 2013 Digging this topic up instead of starting a new one. I feel like this has become worse with one of the updates in the past couple weeks. I literally had a Grineer spawn beside me, I actually saw him pop into the level in a room I was leaving that we just cleared. It was so unexpected that I ran past him because I assumed a new player joined the level, then he took a swing at me. Having extra troop spawning occur two tiles away is a solid idea. Link to comment Share on other sites More sharing options...
JerichoFayne Posted August 22, 2013 Share Posted August 22, 2013 So would you prefer to be able to "secure" an area to prevent future spawns, or simply have spawns appear outside of a certain minimum distance from you? Link to comment Share on other sites More sharing options...
Soul_Shinobi Posted August 22, 2013 Share Posted August 22, 2013 (edited) I think securing areas is beyond what the devs wanted, and a potentially limitless supply of enemies isn't necessarily a bad thing when mod farming. Just keeping spawns a few tiles away from the player so it's not obvious that enemies are just appearing. When they spawn too soon and close to you (or in rooms with one door, or in corners where they would have to 'pass' you to get there) it kills the immersion of the game a great deal. Edited August 23, 2013 by Soul_Shinobi Link to comment Share on other sites More sharing options...
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