Aure7 Posted November 16, 2015 Share Posted November 16, 2015 (edited) Win 10 64bit GTX 650 Ti 358.87 nvidia driver Tried disabling everything I could disable mid-game, nothing helped. The fps drops as his hammer starts glaring mid-swing. Also I think I noticed a drop as I did radial disarm (could be tileset related?) and definitively some minor drops as he did his fire attacks. Edited November 16, 2015 by Aure7 Link to comment Share on other sites More sharing options...
MillbrookWest Posted November 16, 2015 Share Posted November 16, 2015 Did you have PhysX enabled? It requires a restart to deactivate. IIRC, Krill still has a bunch of PhysX particles attached to his visual effects. Link to comment Share on other sites More sharing options...
4MostlyHarmless2 Posted November 16, 2015 Share Posted November 16, 2015 I guess you could say he's using.... Hammer Time. that was terrible and unhelpful but I had to do it I'll be going now kthnxbai Link to comment Share on other sites More sharing options...
Aure7 Posted November 16, 2015 Author Share Posted November 16, 2015 Did you have PhysX enabled? It requires a restart to deactivate. IIRC, Krill still has a bunch of PhysX particles attached to his visual effects. could be, but that would leave nvidia drivers as issue? I recall having no problems at all with physx. Link to comment Share on other sites More sharing options...
MillbrookWest Posted November 16, 2015 Share Posted November 16, 2015 could be, but that would leave nvidia drivers as issue? I recall having no problems at all with physx. I couldn't say outside of stating that PhysX is quite an expensive visual setting. In some instances, the PhysX load on my system surpasses the load from the main game: Take note of GPU2; That card is dedicated to running PhysX exclusively. From what i understand however, PhysX, and all of the Gameworks libraries, are closed boxes and Nvidia are the only people who can go in and adjust things. I will say though that the biggest 'impact' comes from the initial creation of the PhysX particles. Whether it's an implementation issue for DE, or just PhysX in general, i don't know. Link to comment Share on other sites More sharing options...
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