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About MillbrookWest

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    Gold Hunter

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  1. You could try looking into 'lancache'. Bunch of install options (VM's, Docker etc.), and supports Warframe. You'll still be waiting for the first download, but then the second one should only be limited by your own local network speed (which is normally ~1Gbps, so will go by pretty fast).
  2. Sounds like you have a config error with the router. There's no reason windows firewall on your machine would influence the firewall on the other machine for example. While unlikely; You said in one of your posts above that you gave static IP's to your devices on your local network. Did you force windows to renew the IP it holds when you did this? ISP routers usually have a 1 day+ lease time. Also, for clarity, what does your network look like, and what's the router model (might help especially if someone has the same type, or even for posterity)? EDIT: Noticed that this threa
  3. You'd be wrong to assume that other games don't have bugs, even the ones that ship in a 'polished' state. Games aside, you'd be surprised how much software in general actually ships bug free. As for the engine, there's multiple parts to any engine, and in the EE's case some parts show their age more than others. In general, the renderer is probably the most new and shiny component, whereas the animation one of the least (for real, where's that IK tho?). Regarding the AI thing, not much progress has been made on AI in general industry wide, it's not just a DE thing. Specific implemen
  4. Neither. The value used both mean different things. The slightly longer tl;dr: When a program starts it needs to ask windows for a block of memory. This pool of memory is the domain of the program that asked for it and it can summarily be used in whatever way the program wants. This block of memory is known to the program, and in Warframes case, this is what they track with the ingame counter. It's their pool, and they know whats inside it. Windows task manger tracks memory usage of any program that is committing memory to making Warframe run. For example: Your graphics drive
  5. tl;dr Warframe tracks what Warframe uses. Windows tracks Warframe, plus everything else the system allocates to make Warframe run. If warframe's reading is abnormal, then there is an issue within the game engine. If Windows reads abnormal, then 'something' else is misbehaving.
  6. Had my headphones off and noticed i could hear the gpu fans when i was on Neptune (so just did a little test). Not too sure if the issue is relevant to what others here are seeing, but the 'Volumetric Lighting' setting seems to hit the GPU abnormally hard in the Neptune and Pluto tiles. Off vs. On Earth tile with 'Volumetric lighting' on for comparison: Don't know if @Kaggelos can confirm as being similar?
  7. Game is compiling shaders. All modern games do this as a byproduct of the many gpu architectures that exist (consoles can ship compiled shaders since they're always the same). If you left the drivers alone, then caching these shaders is default - meaning you do this once per game session. On exiting the program, the cache gets flushed. Most games have one big shader that they burn through when you start up the program - Horizon Zero Dawn most recently was criticized for forcing players to sit through their lengthy one - Warframe does this once per tileset on level load, these are cac
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