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Could Someone Explain To Me How Faction Damage Mods Work?


Laidain
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They are applied after all the other mods.

Basically, if you have 300% extra damage boost (from serration, elementals, etc all combined), the 30% Faction mod is going to boost your total damage by another 120%. (30% of 400%).

 

PS: The corrupted faction is not counted towards any of the 3 factions (corpus, infested, grineer), so don't take these mods to the void.

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A more straight answer is it just combines with serration. multishot and elementals come after, so no it dosn't add another 120% damage. 

 

It dosn't show up in the UI probably because since it's faction specific people would get confused when the extra damage dosn't apply to other enemies (if they don't look into the mods screen and just take the weapon into a mission based on it's damage in the arsenal). Perhaps if a faction damage mod is applied, the color of the damage changes color:

 

Blue for corpus

Orange for infested

Grey for grineer

 

something like that

Edited by superbot34
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Faction mods don't show up in the Arsenal, but do provide a 30% damage bonus against those enemies in game.

 

Interestingly, proc damage gets more of a boost. The damage done by the shot is increased by 30%, which increases the damage of the proc, but then the proc damage is increased by another 30%, making the total benefit +69% damage to procs for that mod slot.

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...so no it dosn't add another 120% damage. 

This bit can be confusing because it does add another 120%.

 

Assume you have 100% extra raw damage, from mods such as serration, resulting in 200% total raw damage.

Add 100% elemental mod, and you get an additional 200% total elemental damage.

 

If you use the 30% faction mod, your raw damage will be boosted by another 60%. (30% of 200%).

Now that your raw damage is boosted by 60%, your elemental is going to be boosted by 60% as well. (since you had 100% elemental mod).

 

With the 400% total damage, you end up with 120% extra damage using the faction mod. (60% extra raw and 60% elemental).

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This bit can be confusing because it does add another 120%.

[snip]

That's just a totally confusing way to look at it. if you're talking about it's value as a damage mod, you simply say 'it's the same as +60% when using +100% Serration'; we already know that increasing base damage also increases elemental damage so there's no real reason to add in the '+60% to 200% elements'.

 

KISS - it adds 30% damage. No matter what other mods are installed, the final damage amount will always be 30% more than leaving that slot blank. To compare to other mod choices, instead calculate their total value; effect divided by total (with other bonuses). So a third 90% element is 32%; 90% from the mod divided by 280% damage already installed.

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That's just a totally confusing way to look at it. if you're talking about it's value as a damage mod, you simply say 'it's the same as +60% when using +100% Serration'; we already know that increasing base damage also increases elemental damage so there's no real reason to add in the '+60% to 200% elements'.

 

KISS - it adds 30% damage. No matter what other mods are installed, the final damage amount will always be 30% more than leaving that slot blank. To compare to other mod choices, instead calculate their total value; effect divided by total (with other bonuses). So a third 90% element is 32%; 90% from the mod divided by 280% damage already installed.

The 120% additive damage in this case is interesting to note.

Most people don't know that the 30% from faction mod gets applied to your total damage (multiplicative) and not just your base damage (additive).

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