Dark_Sector Posted November 19, 2012 Share Posted November 19, 2012 Yeah maybe this sound stupid,but i think with this animation it will be fun and if this game have PvP it become more amazing,sorry for my bad english Link to comment Share on other sites More sharing options...
Kiwi Posted November 19, 2012 Share Posted November 19, 2012 Running on walls for a short period of time would be neat, since warframes are "space ninjas" and such :) i agree this should be looked into for funnn Link to comment Share on other sites More sharing options...
The-Event-Horizon Posted November 19, 2012 Share Posted November 19, 2012 I could go for that... Throw in some blocking/parrying, a melee combat lock + flips/rolls/etc while locked-on... even unnecessary movements can be important in a game. Link to comment Share on other sites More sharing options...
Kokuen Posted November 19, 2012 Share Posted November 19, 2012 humnn would be interesting indeed but game controls still need a lil working before reach this point Link to comment Share on other sites More sharing options...
MetaMortred Posted November 19, 2012 Share Posted November 19, 2012 Yeah, the idea sounds cool - though it can be problematic. I mean they are working on limited budget, but if you help them they might be able to put in a few hours extra to add somehitng like this. Last I heard they needed translators for Korean and Jappanese version of the game, a miracle might happen. *KA-CHING* ( http://www.youtube.com/watch?v=vBYJdZlpBT4 ) Link to comment Share on other sites More sharing options...
Dark_Sector Posted November 20, 2012 Author Share Posted November 20, 2012 humnn would be interesting indeed but game controls still need a lil working before reach this point Yeah,i know that,but i think they need to replace the jump option with jump + this wall run when character near the wall or another object,why that? cause this game still not very action when it tilte is something like "space ninja" Link to comment Share on other sites More sharing options...
Kokuen Posted November 20, 2012 Share Posted November 20, 2012 there are missions that you see some protective fence on the stairs, it would be interesting for the Jump to works like "jumping over" when you're too close to some object that isnt too high instead of the normal jump, those sort of adjustment should come before the 'wall jump', maybe it would come with some sort of new ability? Link to comment Share on other sites More sharing options...
Ocularis Posted November 22, 2012 Share Posted November 22, 2012 I want to run up a wall, do a backflip and shoot something..... just putting that out there. lol Link to comment Share on other sites More sharing options...
The-Event-Horizon Posted November 23, 2012 Share Posted November 23, 2012 I want to run up a wall, do a backflip and shoot something..... just putting that out there. lol So go do it, get someone to film it though... might be interesting. Link to comment Share on other sites More sharing options...
EsauCursehoof Posted December 1, 2012 Share Posted December 1, 2012 *S4 League music blares at full volume* Nope, not going there. Wall run may look epic, but what's the point? You were a vertical moving target, now you're horizontal. Easier to hit if you ask me. Link to comment Share on other sites More sharing options...
Ocularis Posted December 2, 2012 Share Posted December 2, 2012 To get extra height? And be Epic? I don't care what anyone says, jumping around like a ninja is fun, atleast for me anyway :P Link to comment Share on other sites More sharing options...
ZooL Posted January 1, 2013 Share Posted January 1, 2013 i support this, wallrun would be great. maybe have a special melee move with extra damage that you can execute from it. so you get compensated for the risk of exposing you while doing so. Link to comment Share on other sites More sharing options...
Zeneroth Posted January 1, 2013 Share Posted January 1, 2013 Totally support this! I was talking with a friend about this today. Imagine all 4 players running on the wall at once! The run doesnt have to be a long one, just a short run on the wall like a few steps is fine already! Link to comment Share on other sites More sharing options...
Ronyn Posted January 1, 2013 Share Posted January 1, 2013 (edited) Wall run could be very fun and helpful in certain rare instances. Like running across a wall to get more distance over a chasm. Or to get over a horde of enemies blocking a coridoor. There are parts of ninja giaden games where wall run saves your rear. Besides from my view Warfarme has a certain "trickster" vibe to it. Where some of what you do is because its the smartest choice and some of what you do is for style. Edited January 1, 2013 by Ronyn Link to comment Share on other sites More sharing options...
CoreyBlueExclusive Posted January 1, 2013 Share Posted January 1, 2013 They went with the space Ninja theme,wall run is a must have,and I agree with the blocking and parrying. Link to comment Share on other sites More sharing options...
Yitani Posted January 1, 2013 Share Posted January 1, 2013 *S4 League music blares at full volume* Nope, not going there. Wall run may look epic, but what's the point? You were a vertical moving target, now you're horizontal. Easier to hit if you ask me. yes but wallrunning and the simple fact you could use you're sword will actually adds more unique feature to the game ! Link to comment Share on other sites More sharing options...
Fourth Posted January 1, 2013 Share Posted January 1, 2013 Totally support this! I was talking with a friend about this today. Imagine all 4 players running on the wall at once! The run doesnt have to be a long one, just a short run on the wall like a few steps is fine already! yeah, like sliding or flip jump... i didn't do it to avoid firefight but use it to get in elevator and bragging about it awesomeness. wall run, wall jump, emotion action is a 'must' for space ninja! Link to comment Share on other sites More sharing options...
Montiblanc Posted January 1, 2013 Share Posted January 1, 2013 why dont u turn it into gunz while your at it ~_~ Link to comment Share on other sites More sharing options...
XmarcX92 Posted January 2, 2013 Share Posted January 2, 2013 Shut up you whiners, how can you not like wallrun? You're a ninja for heaven sake!! Link to comment Share on other sites More sharing options...
Ferriwind Posted January 2, 2013 Share Posted January 2, 2013 (edited) GunZ has some amazing gameplay. Wall run and wall jumping in Warframe would definitely complement the action theme, imo, as long as you don't have animation locked when wall running and you can cancel it smoothly. It will make you feel like a true ninja. Blocking and parrying also are a must XD. I feel like sometimes you see the enemies charging a move and you can only run away in the other direction. Not sure if tumbling helps you avoid knockdown from a Red Moa charge attack, but if I could jump towards the wall and hang there with my sword all the while shooting my pistol at the enemies - that would be so sweet. And then I could even release and do melee air attack to knock the enemies down. Hehe. Edited January 2, 2013 by Stygi Link to comment Share on other sites More sharing options...
Mortarion Posted January 2, 2013 Share Posted January 2, 2013 It sounds great and all, but for one it would largely make the Excalibur's Power Jump redundant. Also, for now we are simply facing AI opponents so running on walls will do nothing to impair their aim. Adding wall running, if ever, will most likely come much later. I'm sure the devs are much more concentrated on adding and tuning content. Link to comment Share on other sites More sharing options...
Ferriwind Posted January 2, 2013 Share Posted January 2, 2013 Not true - being able to immediately jump three times higher will still give you an advantage over those who can't. Link to comment Share on other sites More sharing options...
kreel Posted January 2, 2013 Share Posted January 2, 2013 More than wall run I think that a wall bounce combo could make things interesting in some fights, be it cramped spaces or walkways. Wall run could be interesting on some missions as well though. Link to comment Share on other sites More sharing options...
neKroMancer Posted January 3, 2013 Share Posted January 3, 2013 How useful wall run will be largely depend on AI aiming system. If they're highly accurate in all situation then making yourself a horizontal target is ....meh. However, if there is a damage reduction associated with the movement then it'll be useful. Also, it should be a feature among 'lighter' frames. A Rhino on the wall would be a bit funny. Link to comment Share on other sites More sharing options...
SilverBones Posted January 3, 2013 Share Posted January 3, 2013 +1 for Wall Running! Link to comment Share on other sites More sharing options...
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