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[System Concept] Sentinel Armament


Kai
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With Kubrows being near godlike with their ability to be revived by their owners, our poor Sentinels stays in the dust until their owner dies and revives. Along with that, Kubrow has the ability to match up with Warframes given the proper mods, rendering Sentinels to near useless... so here's a system that might able to bring them back to the game with a bit more flavor and uniqueness.

 

Lotus: "These Sentinels were more that just companions, they were made with a much far better potential, the ability to become weapons of great power that only a you can use. Draw out their potential Tenno, you won't regret it."

 

Sentinel Armament

The Sentinel Armament System allows a player to equip their respective Sentinel to gain access to a unique ability for a short duration once per mission. Each Sentinel features three unique abilities that can be used but only one can be used at a time, these are Mods that are installed like any other mods as well as increasing a Sentinel's Mod Capacity to a degree.

 

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Carrier

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Blowback

Creates a Vacuum Shield in front of the user, absorbing incoming enemy bullets and storing them for a short duration. After reaching maximum capacity or at the end of the duration, the user fires a single shot that deals all the stored damaged in a straight line. Has innate Punch Through and can inflict Damage Types and Elemental Damage that were absorbed (e.g: Impact, Slashing, Corrosive, Cold, etc).

 

Forced Vacuum

Creates a powerful vacuum around the user that briefly stuns enemy units and forces them to release a random item from their respective drop table. 

 

Berserk Gatherer

Carrier gains ten times his Health and five times his Shield for the duration. Instead of pulling items, the Carrier will instead charge towards the item at increased speed, dealing Impact damage to enemies in contact and upon arrival as well as knocking them down.

 

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Dethcube

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Howitzer

Launches a missile at a targeted area the player's target reticule is pointed dealing heavy damage to enemies and allies in the area.

 

Barrage

Dethcube faces upward before spinning wildly, releasing several projectiles that deals damage in a large area around him.

Imagine that Security Eye in the Moon Puzzle

 

Deth from Above

Dethcube flies high while facing downwards, shooting a continuous stream of laser that deals heavy damage to enemy units on its path.

 

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Shade

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Hanged Man

Shade creates multiple copies of itself before flying above enemies and grabbing them, suspending them in the air for a duration.

 

Shadow Shuriken

Shade becomes invisible before flinging himself to the closest enemy, bouncing against enemies and obstacles and dealing Slash damage to enemies in contact.

 

Hidden Blade

Shade infuses himself with the user's weapon, treating all kills dealt as Stealth Kills for the duration.

 

 

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Wyrm

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Guardian

Instantly restores the user's Shields. If the shields break during the duration, Wyrm releases a powerful blast that deals Puncture damage and knocks down nearby enemies while replenishing the user's Shields for a lesser amount. This may occur multiple times, each with lesser shield, as long as it is within the duration.

 

Curator

Creates a field around the user that reduces incoming damage. Enemy units that enters the field are charged by Wyrm, dealing heavy Impact damage and knocking the target away.

 

Solar Flare

Engulfs Wyrm in flames, receiving Health damage each second but dealing Heat damage in a large radius, drastically increasing damage against an enemy unit the longer they stay around Wyrm.

 

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Upcoming - Djinn, Helios and Diriga.

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