Alighierian Posted December 12, 2015 Share Posted December 12, 2015 (edited) Parkour 2.0 is pretty nice, apart from a minor annoyance here and there. One of those annoyances is bullet jump's mechanics. More specifically: the way it aims where your camera is pointing, not where your frame is going. The old jump roll combo could be used whilst going 'against' the camera, for quick retreating (from grenades and stuff). Bullet jump, however, cannot do that. Could we please have bullet jump NOT bound to camera aim, or even just an option to disable that function, like we can with melee? Edited December 12, 2015 by Alighierian Link to comment Share on other sites More sharing options...
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